* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dolphin_deed.h"
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#include <furi.h>
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static const DolphinDeedWeight dolphin_deed_weights[] = {
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    {1, DolphinAppSubGhz}, // DolphinDeedSubGhzReceiverInfo
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    {3, DolphinAppSubGhz}, // DolphinDeedSubGhzSave
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    {1, DolphinAppSubGhz}, // DolphinDeedSubGhzRawRec
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    {2, DolphinAppSubGhz}, // DolphinDeedSubGhzAddManually
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    {2, DolphinAppSubGhz}, // DolphinDeedSubGhzSend
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    {1, DolphinAppSubGhz}, // DolphinDeedSubGhzFrequencyAnalyzer
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    {1, DolphinAppRfid}, // DolphinDeedRfidRead
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    {3, DolphinAppRfid}, // DolphinDeedRfidReadSuccess
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    {3, DolphinAppRfid}, // DolphinDeedRfidSave
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    {2, DolphinAppRfid}, // DolphinDeedRfidEmulate
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    {2, DolphinAppRfid}, // DolphinDeedRfidAdd
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    {1, DolphinAppNfc}, // DolphinDeedNfcRead
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    {3, DolphinAppNfc}, // DolphinDeedNfcReadSuccess
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    {3, DolphinAppNfc}, // DolphinDeedNfcSave
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    {2, DolphinAppNfc}, // DolphinDeedNfcEmulate
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    {2, DolphinAppNfc}, // DolphinDeedNfcAdd
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    {1, DolphinAppIr}, // DolphinDeedIrSend
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    {3, DolphinAppIr}, // DolphinDeedIrLearnSuccess
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    {3, DolphinAppIr}, // DolphinDeedIrSave
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    {2, DolphinAppIr}, // DolphinDeedIrBruteForce
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    {1, DolphinAppIbutton}, // DolphinDeedIbuttonRead
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    {3, DolphinAppIbutton}, // DolphinDeedIbuttonReadSuccess
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    {3, DolphinAppIbutton}, // DolphinDeedIbuttonSave
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    {2, DolphinAppIbutton}, // DolphinDeedIbuttonEmulate
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    {2, DolphinAppIbutton}, // DolphinDeedIbuttonAdd
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    {3, DolphinAppBadusb}, // DolphinDeedBadUsbPlayScript
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    {3, DolphinAppU2f}, // DolphinDeedU2fAuthorized
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};
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static uint8_t dolphin_deed_limits[] = {
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    15, // DolphinAppSubGhz
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    15, // DolphinAppRfid
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    15, // DolphinAppNfc
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    15, // DolphinAppIr
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    15, // DolphinAppIbutton
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    15, // DolphinAppBadusb
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    15, // DolphinAppU2f
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};
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_Static_assert(COUNT_OF(dolphin_deed_weights) == DolphinDeedMAX, "dolphin_deed_weights size error");
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_Static_assert(COUNT_OF(dolphin_deed_limits) == DolphinAppMAX, "dolphin_deed_limits size error");
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uint8_t dolphin_deed_get_weight(DolphinDeed deed) {
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    furi_check(deed < DolphinDeedMAX);
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    return dolphin_deed_weights[deed].icounter;
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}
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DolphinApp dolphin_deed_get_app(DolphinDeed deed) {
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    furi_check(deed < DolphinDeedMAX);
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    return dolphin_deed_weights[deed].app;
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}
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uint8_t dolphin_deed_get_app_limit(DolphinApp app) {
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    furi_check(app < DolphinAppMAX);
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    return dolphin_deed_limits[app];
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}
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