* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
import logging
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import argparse
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import subprocess
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import io
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import os
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import sys
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ICONS_SUPPORTED_FORMATS = ["png"]
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class Image:
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    def __init__(self, width: int, height: int, data: bytes):
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        self.width = width
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        self.height = height
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        self.data = data
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    def write(self, filename):
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        file = open(filename, "wb")
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        file.write(self.data)
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def is_file_an_icon(filename):
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    extension = filename.lower().split(".")[-1]
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    return extension in ICONS_SUPPORTED_FORMATS
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def file2image(file):
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    output = subprocess.check_output(["convert", file, "xbm:-"])
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    assert output
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    # Extract data from text
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    f = io.StringIO(output.decode().strip())
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    width = int(f.readline().strip().split(" ")[2])
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    height = int(f.readline().strip().split(" ")[2])
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    data = f.read().strip().replace("\n", "").replace(" ", "").split("=")[1][:-1]
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    data_str = data[1:-1].replace(",", " ").replace("0x", "")
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    data_bin = bytearray.fromhex(data_str)
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    # Encode icon data with LZSS
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    data_encoded_str = subprocess.check_output(
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        ["heatshrink", "-e", "-w8", "-l4"], input=data_bin
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    )
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    assert data_encoded_str
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    data_enc = bytearray(data_encoded_str)
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    data_enc = bytearray([len(data_enc) & 0xFF, len(data_enc) >> 8]) + data_enc
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    # Use encoded data only if its lenght less than original, including header
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    if len(data_enc) < len(data_bin) + 1:
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        data = b"\x01\x00" + data_enc
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    else:
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        data = b"\x00" + data_bin
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    return Image(width, height, data)
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