* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
94 lines
4.0 KiB
C
94 lines
4.0 KiB
C
#include "../../infrared_app_i.h"
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#include <dolphin/dolphin.h>
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void infrared_scene_universal_common_item_callback(void* context, uint32_t index) {
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InfraredApp* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeButtonSelected, index);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void infrared_scene_universal_common_progress_back_callback(void* context) {
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InfraredApp* infrared = context;
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uint32_t event = infrared_custom_event_pack(InfraredCustomEventTypeBackPressed, -1);
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view_dispatcher_send_custom_event(infrared->view_dispatcher, event);
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}
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static void
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infrared_scene_universal_common_show_popup(InfraredApp* infrared, uint32_t record_count) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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infrared_progress_view_set_progress_total(progress, record_count);
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infrared_progress_view_set_back_callback(
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progress, infrared_scene_universal_common_progress_back_callback, infrared);
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view_stack_add_view(view_stack, infrared_progress_view_get_view(progress));
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartSend);
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}
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static void infrared_scene_universal_common_hide_popup(InfraredApp* infrared) {
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ViewStack* view_stack = infrared->view_stack;
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InfraredProgressView* progress = infrared->progress;
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view_stack_remove_view(view_stack, infrared_progress_view_get_view(progress));
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infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
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}
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void infrared_scene_universal_common_on_enter(void* context) {
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InfraredApp* infrared = context;
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view_stack_add_view(infrared->view_stack, button_panel_get_view(infrared->button_panel));
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}
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bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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InfraredBruteForce* brute_force = infrared->brute_force;
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bool consumed = false;
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if(infrared_brute_force_is_started(brute_force)) {
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if(event.type == SceneManagerEventTypeTick) {
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bool success = infrared_brute_force_send_next(brute_force);
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if(success) {
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success = infrared_progress_view_increase_progress(infrared->progress);
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}
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if(!success) {
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infrared_brute_force_stop(brute_force);
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infrared_scene_universal_common_hide_popup(infrared);
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(infrared_custom_event_get_type(event.event) == InfraredCustomEventTypeBackPressed) {
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infrared_brute_force_stop(brute_force);
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infrared_scene_universal_common_hide_popup(infrared);
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consumed = true;
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}
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}
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} else {
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if(event.type == SceneManagerEventTypeBack) {
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scene_manager_previous_scene(scene_manager);
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(infrared_custom_event_get_type(event.event) ==
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InfraredCustomEventTypeButtonSelected) {
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uint32_t record_count;
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if(infrared_brute_force_start(
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brute_force, infrared_custom_event_get_value(event.event), &record_count)) {
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dolphin_deed(DolphinDeedIrSend);
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infrared_scene_universal_common_show_popup(infrared, record_count);
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} else {
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scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
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}
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void infrared_scene_universal_common_on_exit(void* context) {
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InfraredApp* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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view_stack_remove_view(infrared->view_stack, button_panel_get_view(button_panel));
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infrared_brute_force_reset(infrared->brute_force);
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button_panel_reset(button_panel);
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}
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