 f11df49468
			
		
	
	
		f11df49468
		
			
		
	
	
	
	
		
			
			* Move DolphinDeedNfcRead * Move DolphinDeedNfcReadSuccess * Move DolphinDeedNfcSave * Move DolphinDeedNfcDetectReader * Move DolphinDeedNfcEmulate * Count DolphinDeedNfcEmulate when launched from file browser * Implement most of the score accounting for NFC * Fully update Nfc icounter handling * Move DolphinDeedSubGhzFrequencyAnalyzer * Update the rest of icounter in SubGHz * Adjust SubGHz icounter handling * Adjust LFRFID icounter handling * Adjust Infrared icounter handling * Don't count renaming RFID tags as saving * Don't count renaming SubGHz signals as saving * Don't count renaming NFC tags as saving * Adjust iButton icounter handling * Minor code refactoring * Correct formatting * Account for emulating iButton keys from file manager/rpc Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../ibutton_i.h"
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| #include <lib/toolbox/random_name.h>
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| #include <toolbox/path.h>
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| #include <dolphin/dolphin.h>
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| 
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| static void ibutton_scene_save_name_text_input_callback(void* context) {
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|     iButton* ibutton = context;
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|     view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
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| }
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| 
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| void ibutton_scene_save_name_on_enter(void* context) {
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|     iButton* ibutton = context;
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|     TextInput* text_input = ibutton->text_input;
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| 
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|     FuriString* key_name;
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|     key_name = furi_string_alloc();
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|     if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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|         path_extract_filename(ibutton->file_path, key_name, true);
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|     }
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| 
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|     const bool key_name_is_empty = furi_string_empty(key_name);
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|     if(key_name_is_empty) {
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|         set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
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|     } else {
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|         ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
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|     }
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| 
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|     text_input_set_header_text(text_input, "Name the key");
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|     text_input_set_result_callback(
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|         text_input,
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|         ibutton_scene_save_name_text_input_callback,
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|         ibutton,
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|         ibutton->text_store,
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|         IBUTTON_KEY_NAME_SIZE,
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|         key_name_is_empty);
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| 
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|     FuriString* folder_path;
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|     folder_path = furi_string_alloc();
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| 
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|     path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
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| 
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|     ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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|         furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
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|     text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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| 
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|     view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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| 
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|     furi_string_free(key_name);
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|     furi_string_free(folder_path);
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| }
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| 
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| bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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|     iButton* ibutton = context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         consumed = true;
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|         if(event.event == iButtonCustomEventTextEditResult) {
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|             if(ibutton_save_key(ibutton, ibutton->text_store)) {
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|                 scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
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|                 if(scene_manager_has_previous_scene(
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|                        ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
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|                     // Nothing, do not count editing as saving
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|                 } else if(scene_manager_has_previous_scene(
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|                               ibutton->scene_manager, iButtonSceneAddType)) {
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|                     DOLPHIN_DEED(DolphinDeedIbuttonAdd);
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|                 } else {
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|                     DOLPHIN_DEED(DolphinDeedIbuttonSave);
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|                 }
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|             } else {
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|                 const uint32_t possible_scenes[] = {
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|                     iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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|                 scene_manager_search_and_switch_to_previous_scene_one_of(
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|                     ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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|             }
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void ibutton_scene_save_name_on_exit(void* context) {
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|     iButton* ibutton = context;
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|     TextInput* text_input = ibutton->text_input;
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| 
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|     void* validator_context = text_input_get_validator_callback_context(text_input);
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|     text_input_set_validator(text_input, NULL, NULL);
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|     validator_is_file_free((ValidatorIsFile*)validator_context);
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| 
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|     text_input_reset(text_input);
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| }
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