* Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lf-rfid-app.h"
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#include <furi.h>
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#include <api-hal.h>
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#include <stdarg.h>
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void LfrfidApp::run(void) {
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    LfrfidEvent event;
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    bool consumed;
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    bool exit = false;
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    scenes[current_scene]->on_enter(this);
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    while(!exit) {
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        view.receive_event(&event);
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        consumed = scenes[current_scene]->on_event(this, &event);
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        if(!consumed) {
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            if(event.type == LfrfidEvent::Type::Back) {
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                exit = switch_to_previous_scene();
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            }
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        }
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    };
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    scenes[current_scene]->on_exit(this);
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}
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LfrfidApp::LfrfidApp() {
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    api_hal_power_insomnia_enter();
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    notification = static_cast<NotificationApp*>(furi_record_open("notification"));
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}
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LfrfidApp::~LfrfidApp() {
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    for(std::map<Scene, LfrfidScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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        delete it->second;
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        scenes.erase(it);
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    }
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    furi_record_close("notification");
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    api_hal_power_insomnia_exit();
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}
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LfrfidAppViewManager* LfrfidApp::get_view_manager() {
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    return &view;
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}
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void LfrfidApp::switch_to_next_scene(Scene next_scene) {
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    previous_scenes_list.push_front(current_scene);
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    if(next_scene != Scene::Exit) {
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        scenes[current_scene]->on_exit(this);
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        current_scene = next_scene;
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        scenes[current_scene]->on_enter(this);
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    }
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}
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void LfrfidApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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    Scene previous_scene = Scene::Start;
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    bool scene_found = false;
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    while(!scene_found) {
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        previous_scene = get_previous_scene();
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        for(Scene element : scenes_list) {
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            if(previous_scene == element || previous_scene == Scene::Start) {
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                scene_found = true;
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                break;
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            }
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        }
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    }
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    scenes[current_scene]->on_exit(this);
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    current_scene = previous_scene;
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    scenes[current_scene]->on_enter(this);
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}
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bool LfrfidApp::switch_to_previous_scene(uint8_t count) {
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    Scene previous_scene = Scene::Start;
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    for(uint8_t i = 0; i < count; i++) {
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        previous_scene = get_previous_scene();
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        if(previous_scene == Scene::Exit) break;
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    }
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    if(previous_scene == Scene::Exit) {
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        return true;
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    } else {
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        scenes[current_scene]->on_exit(this);
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        current_scene = previous_scene;
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        scenes[current_scene]->on_enter(this);
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        return false;
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    }
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}
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LfrfidApp::Scene LfrfidApp::get_previous_scene() {
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    Scene scene = previous_scenes_list.front();
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    previous_scenes_list.pop_front();
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    return scene;
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}
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/***************************** NOTIFY *******************************/
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void LfrfidApp::notify_green_blink() {
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    notification_message(notification, &sequence_blink_green_10);
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}
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void LfrfidApp::notify_success() {
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    notification_message(notification, &sequence_success);
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}
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/*************************** TEXT STORE *****************************/
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char* LfrfidApp::get_text_store() {
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    return text_store;
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}
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uint8_t LfrfidApp::get_text_store_size() {
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    return text_store_size;
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}
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void LfrfidApp::set_text_store(const char* text...) {
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    va_list args;
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    va_start(args, text);
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    vsnprintf(text_store, text_store_size, text, args);
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    va_end(args);
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}
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RfidReader* LfrfidApp::get_reader() {
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    return &reader;
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}
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RfidTimerEmulator* LfrfidApp::get_emulator() {
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    return &emulator;
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}
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RfidWriter* LfrfidApp::get_writer() {
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    return &writer;
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} |