 9bf11d9fd2
			
		
	
	
		9bf11d9fd2
		
			
		
	
	
	
	
		
			
			* fbt: assets builder for apps WIP * fbt: automatically building private fap assets * docs: details on how to use image assets * fbt: renamed fap_assets -> fap_icons * fbt: support for fap_extbuild field * docs: info on fap_extbuild * fbt: added --proxy-env parame ter * fbt: made firmware_cdb & updater_cdb targets always available * fbt: renamed fap_icons -> fap_icon_assets * fbt: deprecated firmware_* target names for faps; new alias is "fap_APPID" * fbt: changed intermediate file locations for external apps * fbt: support for fap_private_libs; docs: updates * restored mbedtls as global lib * scripts: lint.py: skip "lib" subfolder * fbt: Sanity checks for building advanced faps as part of fw * docs: info on fap_private_libs; fbt: optimized *.fam indexing * fbt: cleanup; samples: added sample_icons app * fbt: moved example app to applications/examples * linter fix * docs: readme fixes * added applications/examples/application.fam stub * docs: more info on private libs Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| Import("env")
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| 
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| from fbt.version import get_git_commit_unix_timestamp
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| 
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| assetsenv = env.Clone(
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|     tools=["fbt_assets"],
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|     FW_LIB_NAME="assets",
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|     GIT_UNIX_TIMESTAMP=get_git_commit_unix_timestamp(),
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| )
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| assetsenv.ApplyLibFlags()
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| 
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| icons = assetsenv.CompileIcons(
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|     assetsenv.Dir("compiled"), assetsenv.Dir("#/assets/icons")
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| )
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| assetsenv.Alias("icons", icons)
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| 
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| 
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| # Protobuf .proto -> .c + .h
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| proto_src = assetsenv.Glob("protobuf/*.proto", source=True)
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| proto_options = assetsenv.Glob("protobuf/*.options", source=True)
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| proto = assetsenv.ProtoBuilder(assetsenv.Dir("compiled"), proto_src)
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| assetsenv.Depends(proto, proto_options)
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| # Precious(proto)
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| assetsenv.Alias("proto", proto)
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| 
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| 
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| # Internal animations
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| 
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| dolphin_internal = assetsenv.DolphinSymBuilder(
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|     assetsenv.Dir("compiled"),
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|     assetsenv.Dir("#/assets/dolphin"),
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|     DOLPHIN_RES_TYPE="internal",
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| )
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| assetsenv.Alias("dolphin_internal", dolphin_internal)
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| 
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| 
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| # Blocking animations
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| 
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| dolphin_blocking = assetsenv.DolphinSymBuilder(
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|     assetsenv.Dir("compiled"),
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|     assetsenv.Dir("#/assets/dolphin"),
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|     DOLPHIN_RES_TYPE="blocking",
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| )
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| assetsenv.Alias("dolphin_blocking", dolphin_blocking)
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| 
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| 
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| # Protobuf version meta
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| proto_ver = assetsenv.ProtoVerBuilder(
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|     "compiled/protobuf_version.h",
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|     "#/assets/protobuf/Changelog",
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| )
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| assetsenv.Depends(proto_ver, proto)
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| assetsenv.Alias("proto_ver", proto_ver)
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| 
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| # Gather everything into a static lib
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| assets_parts = (icons, proto, dolphin_blocking, dolphin_internal, proto_ver)
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| 
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| assetslib = assetsenv.Library("${FW_LIB_NAME}", assets_parts)
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| assetsenv.Install("${LIB_DIST_DIR}", assetslib)
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| 
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| 
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| # Resources for SD card
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| 
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| if assetsenv["IS_BASE_FIRMWARE"]:
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|     # External dolphin animations
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|     dolphin_external = assetsenv.DolphinExtBuilder(
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|         assetsenv.Dir("#/assets/resources/dolphin"),
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|         assetsenv.Dir("#/assets/dolphin"),
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|         DOLPHIN_RES_TYPE="external",
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|     )
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|     assetsenv.NoClean(dolphin_external)
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|     if assetsenv["FORCE"]:
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|         assetsenv.AlwaysBuild(dolphin_external)
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|     assetsenv.Alias("dolphin_ext", dolphin_external)
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| 
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|     # Resources manifest
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|     resources = assetsenv.Command(
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|         "#/assets/resources/Manifest",
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|         assetsenv.GlobRecursive("*", "resources", exclude="Manifest"),
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|         action=Action(
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|             '${PYTHON3} "${ASSETS_COMPILER}" manifest "${TARGET.dir.posix}" --timestamp=${GIT_UNIX_TIMESTAMP}',
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|             "${RESMANIFESTCOMSTR}",
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|         ),
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|     )
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|     assetsenv.Precious(resources)
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|     assetsenv.AlwaysBuild(resources)
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|     assetsenv.Clean(
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|         resources,
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|         assetsenv.Dir("#/assets/resources/apps"),
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|     )
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| 
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|     # Exporting resources node to external environment
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|     env["FW_ASSETS_HEADERS"] = assets_parts
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|     env["FW_RESOURCES"] = resources
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|     assetsenv.Alias("resources", resources)
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| 
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| Return("assetslib")
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