* Dummy mode implementation * dumb -> dummy * F7: Add new api_symbols: game icon * Starting snake game from dummy mode Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			101 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <applications.h>
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#include <lib/toolbox/value_index.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
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#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
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#define SCENE_EVENT_SELECT_PIN_SETUP 2
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#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
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#define AUTO_LOCK_DELAY_COUNT 6
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const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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    "OFF",
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    "30s",
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    "60s",
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    "2min",
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    "5min",
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    "10min",
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};
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const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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    {0, 30000, 60000, 120000, 300000, 600000};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
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    DesktopSettingsApp* app = context;
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    view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
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    DesktopSettingsApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
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    app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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    DesktopSettingsApp* app = context;
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    VariableItemList* variable_item_list = app->variable_item_list;
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    VariableItem* item;
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    uint8_t value_index;
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    variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
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    item = variable_item_list_add(
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        variable_item_list,
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        "Auto Lock Time",
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        AUTO_LOCK_DELAY_COUNT,
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        desktop_settings_scene_start_auto_lock_delay_changed,
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        app);
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    variable_item_list_set_enter_callback(
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        variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
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    value_index = value_index_uint32(
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        app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
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    variable_item_set_current_value_index(item, value_index);
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    variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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    DesktopSettingsApp* app = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
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            scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            consumed = true;
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            break;
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        case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
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            scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            consumed = true;
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            break;
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        case SCENE_EVENT_SELECT_PIN_SETUP:
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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            consumed = true;
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            break;
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        case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
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            consumed = true;
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            break;
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        }
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    }
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    return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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    DesktopSettingsApp* app = context;
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    variable_item_list_reset(app->variable_item_list);
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    DESKTOP_SETTINGS_SAVE(&app->settings);
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}
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