* ufbt: added "dolphin_ext" target (expects "external" subfolder in cwd with dolphin assets); cleaned up unused code * ufbt: codestyle fixes * scripts: fixed style according to ruff linter * scripts: additional cleanup & codestyle fixes * github: pass target hw code when installing local SDK with ufbt * ufbt: added error message for missing folder in dolphin builder * scripts: more linter fixes * sdk: added flipper_format_stream; ufbt: support for --extra-define * fbt: reduced amount of global defines * scripts, fbt: rearranged imports Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			33 lines
		
	
	
		
			762 B
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			762 B
		
	
	
	
		
			Python
		
	
	
	
	
	
from SCons.Action import Action
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from SCons.Builder import Builder
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def version_emitter(target, source, env):
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    target_dir = target[0]
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    target = [
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        target_dir.File("version.inc.h"),
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        target_dir.File("version.json"),
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    ]
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    return target, source
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def generate(env):
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    env.SetDefault(
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        VERSION_SCRIPT="${FBT_SCRIPT_DIR}/version.py",
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    )
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    env.Append(
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        BUILDERS={
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            "VersionBuilder": Builder(
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                action=Action(
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                    '${PYTHON3} "${VERSION_SCRIPT}" generate -t ${TARGET_HW} -o ${TARGET.dir.posix} --dir "${ROOT_DIR}"',
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                    "${VERSIONCOMSTR}",
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                ),
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                emitter=version_emitter,
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            ),
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        }
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    )
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def exists(env):
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    return True
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