* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			75 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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    DolphinAppSubGhz,
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    DolphinAppRfid,
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    DolphinAppNfc,
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    DolphinAppIr,
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    DolphinAppIbutton,
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    DolphinAppBadusb,
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    DolphinAppU2f,
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    DolphinAppMAX,
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} DolphinApp;
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typedef enum {
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    DolphinDeedSubGhzReceiverInfo,
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    DolphinDeedSubGhzSave,
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    DolphinDeedSubGhzRawRec,
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    DolphinDeedSubGhzAddManually,
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    DolphinDeedSubGhzSend,
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    DolphinDeedSubGhzFrequencyAnalyzer,
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    DolphinDeedRfidRead,
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    DolphinDeedRfidReadSuccess,
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    DolphinDeedRfidSave,
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    DolphinDeedRfidEmulate,
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    DolphinDeedRfidAdd,
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    DolphinDeedNfcRead,
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    DolphinDeedNfcReadSuccess,
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    DolphinDeedNfcSave,
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    DolphinDeedNfcEmulate,
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    DolphinDeedNfcAdd,
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    DolphinDeedIrSend,
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    DolphinDeedIrLearnSuccess,
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    DolphinDeedIrSave,
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    DolphinDeedIrBruteForce,
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    DolphinDeedIbuttonRead,
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    DolphinDeedIbuttonReadSuccess,
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    DolphinDeedIbuttonSave,
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    DolphinDeedIbuttonEmulate,
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    DolphinDeedIbuttonAdd,
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    DolphinDeedBadUsbPlayScript,
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    DolphinDeedU2fAuthorized,
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    DolphinDeedMAX
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} DolphinDeed;
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typedef struct {
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    uint8_t icounter;
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    DolphinApp app;
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} DolphinDeedWeight;
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typedef struct {
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    DolphinApp app;
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    uint8_t icounter_limit;
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} DolphinDeedLimits;
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DolphinApp dolphin_deed_get_app(DolphinDeed deed);
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uint8_t dolphin_deed_get_app_limit(DolphinApp app);
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uint8_t dolphin_deed_get_weight(DolphinDeed deed);
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#ifdef __cplusplus
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}
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#endif
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