* FBT: file_assets generator * Elf file: process manifest section externally * FBT, file_assets generator: add assets signature * Storage: assets path alias * Flipper application: assets unpacker * Apps, Storage: use '/data' alias for apps data * Storage: copy file to file * Assets: log flag, fixes * Update f18 api * Assets: asserts * Assets: fix signature_data check * App assets: example * Example assets: fix folder structure in readme * Assets: fix error handling * Assets builder: use ansii instead of utf-8, use .fapassets section instead of .fapfiles, add assets path to signature * Elf file: comment strange places * Storage: totaly optimized storage_file_copy_to_file
		
			
				
	
	
		
			33 lines
		
	
	
		
			589 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			589 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <furi.h>
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#include <furi_hal.h>
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#include <gui/gui.h>
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#include "storage_glue.h"
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#include "storage_sd_api.h"
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#include "filesystem_api_internal.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define STORAGE_COUNT (ST_INT + 1)
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#define APPS_DATA_PATH EXT_PATH("apps_data")
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#define APPS_ASSETS_PATH EXT_PATH("apps_assets")
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typedef struct {
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    ViewPort* view_port;
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    bool enabled;
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} StorageSDGui;
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struct Storage {
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    FuriMessageQueue* message_queue;
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    StorageData storage[STORAGE_COUNT];
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    StorageSDGui sd_gui;
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    FuriPubSub* pubsub;
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};
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#ifdef __cplusplus
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}
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#endif
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