* Separate ibutton to its own module, add one_wire to f18 * Move onewire cli to a separate app Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			198 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file ibutton_protocols.h
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 *
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 * Common interface for accessing various iButton protocols
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 */
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#pragma once
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#include <stdint.h>
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#include <stddef.h>
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#include "protocols/protocol_common.h"
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#include "ibutton_key.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct iButtonProtocols iButtonProtocols;
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/**
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 * Allocate an iButtonProtocols object
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 * @return pointer to an iButtonProtocols object
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 */
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iButtonProtocols* ibutton_protocols_alloc();
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/**
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 * Destroy an iButtonProtocols object, free resources
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 * @param [in] protocols pointer to an iButtonProtocols object
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 */
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void ibutton_protocols_free(iButtonProtocols* protocols);
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/**
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 * Get the total number of available protocols
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 */
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uint32_t ibutton_protocols_get_protocol_count();
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/**
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 * Get maximum data size out of all protocols available
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @return maximum data size in bytes
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 */
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size_t ibutton_protocols_get_max_data_size(iButtonProtocols* protocols);
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/**
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 * Get the protocol id based on its name
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] name pointer to a string containing the name
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 * @return protocol id on success on iButtonProtocolIdInvalid on failure
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 */
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iButtonProtocolId ibutton_protocols_get_id_by_name(iButtonProtocols* protocols, const char* name);
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/**
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 * Get the manufacturer name based on the protocol id
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] id id of the protocol in question
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 * @return pointer to a statically allocated string with manufacturer name
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 */
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const char* ibutton_protocols_get_manufacturer(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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 * Get the protocol name based on the protocol id
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] id id of the protocol in question
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 * @return pointer to a statically allocated string with protocol name
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 */
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const char* ibutton_protocols_get_name(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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 * Get protocol features bitmask by protocol id
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] id id of the protocol in question
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 */
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uint32_t ibutton_protocols_get_features(iButtonProtocols* protocols, iButtonProtocolId id);
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/**
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 * Read a physical device (a key or an emulator)
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [out] key pointer to the key to read into (must be allocated before)
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 * @return true on success, false on failure
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 */
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bool ibutton_protocols_read(iButtonProtocols* protocols, iButtonKey* key);
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/**
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 * Write the key to a blank
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be written
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 * @return true on success, false on failure
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 */
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bool ibutton_protocols_write_blank(iButtonProtocols* protocols, iButtonKey* key);
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/**
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 * Write the key to another one of the same type
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be written
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 * @return true on success, false on failure
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 */
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bool ibutton_protocols_write_copy(iButtonProtocols* protocols, iButtonKey* key);
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/**
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 * Start emulating the key
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be emulated
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 */
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void ibutton_protocols_emulate_start(iButtonProtocols* protocols, iButtonKey* key);
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/**
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 * Stop emulating the key
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be emulated
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 */
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void ibutton_protocols_emulate_stop(iButtonProtocols* protocols, iButtonKey* key);
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/**
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 * Save the key data to a file.
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be saved
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 * @param [in] file_name full absolute path to the file name
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 * @return true on success, false on failure
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 */
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bool ibutton_protocols_save(
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    iButtonProtocols* protocols,
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    const iButtonKey* key,
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    const char* file_name);
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/**
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 * Load the key from a file.
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [out] key pointer to the key to load into (must be allocated before)
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 * @param [in] file_name full absolute path to the file name
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 * @return true on success, false on failure
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 */
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bool ibutton_protocols_load(iButtonProtocols* protocols, iButtonKey* key, const char* file_name);
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/**
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 * Format a string containing device full data
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be rendered
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 * @param [out] result pointer to the FuriString instance (must be initialized)
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 */
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void ibutton_protocols_render_data(
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    iButtonProtocols* protocols,
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    const iButtonKey* key,
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    FuriString* result);
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/**
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 * Format a string containing device brief data
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be rendered
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 * @param [out] result pointer to the FuriString instance (must be initialized)
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 */
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void ibutton_protocols_render_brief_data(
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    iButtonProtocols* protocols,
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    const iButtonKey* key,
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    FuriString* result);
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/**
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 * Format a string containing error message (for invalid keys)
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be rendered
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 * @param [out] result pointer to the FuriString instance (must be initialized)
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 */
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void ibutton_protocols_render_error(
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    iButtonProtocols* protocols,
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    const iButtonKey* key,
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    FuriString* result);
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/**
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 * Check whether the key data is valid
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be checked
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 * @return true if data is valid, false otherwise
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 */
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bool ibutton_protocols_is_valid(iButtonProtocols* protocols, const iButtonKey* key);
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/**
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 * Get a pointer to the key's editable data (for in-place editing)
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in] key pointer to the key to be checked
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 * @param [out] editable pointer to a structure to contain the editable data
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 */
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void ibutton_protocols_get_editable_data(
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    iButtonProtocols* protocols,
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    const iButtonKey* key,
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    iButtonEditableData* editable);
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/**
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 * Make all necessary internal adjustments after editing the key
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 * @param [in] protocols pointer to an iButtonProtocols object
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 * @param [in,out] key pointer to the key to be adjusted
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 */
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void ibutton_protocols_apply_edits(iButtonProtocols* protocols, const iButtonKey* key);
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#ifdef __cplusplus
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}
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#endif
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