* view: add custom event callback * nfc: rework nfc worker * gui: introduce view navigator * nfc_scences: introduce nfc scenes * nfc: add start scene * lib: add C application scene template * nfc: move nfc views to separate directory * view_dispatcher: add support for view_navigator * nfc views: rework nfc views * nfc scenes: add nfc application scenes * nfc: rework nfc main thread * view_dispatcher: add separate event for search back scene * nfc: set worker result address at worker start * nfc: update read nfc scenes * view_navigator: rework with M-LIB container * view_dispatcher: check that all views were freed * nfc: add debug menu with all functions * nfc read scene: add notification on success * api-hal-nfc: add API for UID emulation * nfc: add nfc emulation UID scene * assets: add NFC assets * nfc: update read and emulate scenes UI * nfc: fix memory leak * rfal: set custom analog configuration
		
			
				
	
	
		
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "nfc_scene_start.h"
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#include "../nfc_i.h"
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#include <furi.h>
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#include <gui/modules/submenu.h>
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#include <gui/view_dispatcher.h>
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typedef enum {
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    SubmenuIndexRead,
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    SubmenuIndexRunScript,
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    SubmenuIndexSaved,
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    SubmenuIndexAddManualy,
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    SubmenuIndexDebug,
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} SubmenuIndex;
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void nfc_scene_start_submenu_callback(void* context, uint32_t index) {
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    Nfc* nfc = (Nfc*)context;
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    view_dispatcher_send_custom_event(nfc->nfc_common.view_dispatcher, index);
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}
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const void nfc_scene_start_on_enter(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    Submenu* submenu = nfc->submenu;
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    submenu_add_item(
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        submenu, "Read card", SubmenuIndexRead, nfc_scene_start_submenu_callback, nfc);
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    submenu_add_item(
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        submenu,
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        "Run special action",
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        SubmenuIndexRunScript,
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        nfc_scene_start_submenu_callback,
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        nfc);
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    submenu_add_item(
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        submenu, "Saved cards", SubmenuIndexSaved, nfc_scene_start_submenu_callback, nfc);
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    submenu_add_item(
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        submenu, "Add manualy", SubmenuIndexAddManualy, nfc_scene_start_submenu_callback, nfc);
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    submenu_add_item(submenu, "Debug", SubmenuIndexDebug, nfc_scene_start_submenu_callback, nfc);
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    view_dispatcher_switch_to_view(nfc->nfc_common.view_dispatcher, NfcViewMenu);
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}
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const bool nfc_scene_start_on_event(void* context, uint32_t event) {
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    Nfc* nfc = (Nfc*)context;
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    if(event == SubmenuIndexRead) {
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        view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_read_card);
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        view_dispatcher_send_navigation_event(
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            nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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        return true;
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    } else if(event == SubmenuIndexRunScript) {
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        view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented);
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        view_dispatcher_send_navigation_event(
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            nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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        return true;
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    } else if(event == SubmenuIndexSaved) {
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        view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented);
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        view_dispatcher_send_navigation_event(
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            nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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        return true;
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    } else if(event == SubmenuIndexAddManualy) {
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        view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_not_implemented);
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        view_dispatcher_send_navigation_event(
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            nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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        return true;
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    } else if(event == SubmenuIndexDebug) {
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        view_dispatcher_add_scene(nfc->nfc_common.view_dispatcher, nfc->scene_debug_menu);
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        view_dispatcher_send_navigation_event(
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            nfc->nfc_common.view_dispatcher, ViewNavigatorEventNext);
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    }
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    return false;
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}
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const void nfc_scene_start_on_exit(void* context) {
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    Nfc* nfc = (Nfc*)context;
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    submenu_clean(nfc->submenu);
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}
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AppScene* nfc_scene_start_alloc() {
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    AppScene* scene = furi_alloc(sizeof(AppScene));
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    scene->id = NfcSceneStart;
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    scene->on_enter = nfc_scene_start_on_enter;
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    scene->on_event = nfc_scene_start_on_event;
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    scene->on_exit = nfc_scene_start_on_exit;
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    return scene;
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}
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void nfc_scene_start_free(AppScene* scene) {
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    free(scene);
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} |