* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			268 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			268 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "menu.h"
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#include <m-array.h>
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#include <gui/elements.h>
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#include <furi.h>
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struct Menu {
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    View* view;
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};
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typedef struct {
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    const char* label;
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    IconAnimation* icon;
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    uint32_t index;
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    MenuItemCallback callback;
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    void* callback_context;
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} MenuItem;
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ARRAY_DEF(MenuItemArray, MenuItem, M_POD_OPLIST);
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#define M_OPL_MenuItemArray_t() ARRAY_OPLIST(MenuItemArray, M_POD_OPLIST)
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typedef struct {
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    MenuItemArray_t items;
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    size_t position;
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} MenuModel;
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static void menu_process_up(Menu* menu);
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static void menu_process_down(Menu* menu);
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static void menu_process_ok(Menu* menu);
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static void menu_draw_callback(Canvas* canvas, void* _model) {
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    MenuModel* model = _model;
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    canvas_clear(canvas);
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    size_t position = model->position;
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    size_t items_count = MenuItemArray_size(model->items);
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    if(items_count) {
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        MenuItem* item;
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        size_t shift_position;
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        // First line
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        canvas_set_font(canvas, FontSecondary);
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        shift_position = (0 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 3, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 14, item->label);
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        // Second line main
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        canvas_set_font(canvas, FontPrimary);
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        shift_position = (1 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 25, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 36, item->label);
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        // Third line
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        canvas_set_font(canvas, FontSecondary);
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        shift_position = (2 + position + items_count - 1) % items_count;
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        item = MenuItemArray_get(model->items, shift_position);
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        if(item->icon) {
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            canvas_draw_icon_animation(canvas, 4, 47, item->icon);
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        }
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        canvas_draw_str(canvas, 22, 58, item->label);
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        // Frame and scrollbar
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        elements_frame(canvas, 0, 21, 128 - 5, 21);
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        elements_scrollbar(canvas, position, items_count);
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    } else {
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        canvas_draw_str(canvas, 2, 32, "Empty");
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        elements_scrollbar(canvas, 0, 0);
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    }
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}
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static bool menu_input_callback(InputEvent* event, void* context) {
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    Menu* menu = context;
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    bool consumed = false;
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    if(event->type == InputTypeShort) {
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        if(event->key == InputKeyUp) {
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            consumed = true;
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            menu_process_up(menu);
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        } else if(event->key == InputKeyDown) {
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            consumed = true;
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            menu_process_down(menu);
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        } else if(event->key == InputKeyOk) {
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            consumed = true;
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            menu_process_ok(menu);
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        }
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    } else if(event->type == InputTypeRepeat) {
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        if(event->key == InputKeyUp) {
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            consumed = true;
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            menu_process_up(menu);
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        } else if(event->key == InputKeyDown) {
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            consumed = true;
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            menu_process_down(menu);
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        }
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    }
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    return consumed;
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}
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static void menu_enter(void* context) {
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    Menu* menu = context;
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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            return false;
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        });
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}
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static void menu_exit(void* context) {
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    Menu* menu = context;
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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            return false;
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        });
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}
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Menu* menu_alloc() {
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    Menu* menu = malloc(sizeof(Menu));
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    menu->view = view_alloc(menu->view);
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    view_set_context(menu->view, menu);
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    view_allocate_model(menu->view, ViewModelTypeLocking, sizeof(MenuModel));
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    view_set_draw_callback(menu->view, menu_draw_callback);
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    view_set_input_callback(menu->view, menu_input_callback);
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    view_set_enter_callback(menu->view, menu_enter);
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    view_set_exit_callback(menu->view, menu_exit);
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            MenuItemArray_init(model->items);
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            model->position = 0;
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            return true;
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        });
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    return menu;
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}
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void menu_free(Menu* menu) {
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    furi_assert(menu);
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    menu_reset(menu);
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    view_free(menu->view);
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    free(menu);
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}
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View* menu_get_view(Menu* menu) {
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    furi_assert(menu);
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    return (menu->view);
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}
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void menu_add_item(
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    Menu* menu,
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    const char* label,
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    const Icon* icon,
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    uint32_t index,
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    MenuItemCallback callback,
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    void* context) {
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    furi_assert(menu);
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    furi_assert(label);
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    MenuItem* item = NULL;
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            item = MenuItemArray_push_new(model->items);
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            item->label = label;
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            item->icon = icon ? icon_animation_alloc(icon) : icon_animation_alloc(&A_Plugins_14);
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            view_tie_icon_animation(menu->view, item->icon);
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            item->index = index;
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            item->callback = callback;
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            item->callback_context = context;
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            return true;
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        });
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}
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void menu_reset(Menu* menu) {
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    furi_assert(menu);
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            for
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                M_EACH(item, model->items, MenuItemArray_t) {
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                    icon_animation_stop(item->icon);
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                    icon_animation_free(item->icon);
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                }
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            MenuItemArray_reset(model->items);
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            model->position = 0;
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            return true;
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        });
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}
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void menu_set_selected_item(Menu* menu, uint32_t index) {
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            if(index >= MenuItemArray_size(model->items)) {
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                return false;
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            }
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            model->position = index;
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            return true;
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        });
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}
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static void menu_process_up(Menu* menu) {
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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            if(model->position > 0) {
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                model->position--;
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            } else {
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                model->position = MenuItemArray_size(model->items) - 1;
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            }
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            item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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            return true;
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        });
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}
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static void menu_process_down(Menu* menu) {
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            MenuItem* item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_stop(item->icon);
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            }
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            if(model->position < MenuItemArray_size(model->items) - 1) {
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                model->position++;
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            } else {
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                model->position = 0;
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            }
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            item = MenuItemArray_get(model->items, model->position);
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            if(item && item->icon) {
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                icon_animation_start(item->icon);
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            }
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            return true;
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        });
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}
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static void menu_process_ok(Menu* menu) {
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    MenuItem* item = NULL;
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    with_view_model(
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        menu->view, (MenuModel * model) {
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            if(model->position < MenuItemArray_size(model->items)) {
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                item = MenuItemArray_get(model->items, model->position);
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            }
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            return true;
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        });
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    if(item && item->callback) {
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        item->callback(item->callback_context, item->index);
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    }
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}
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