* Add Universal AC Remote scene * Implement AC gui * Basic working implemetation * Another Universal AC Remote implementation * Update icons * Adjust button positions * Revert old ButtonPanel class * Update resource manifest * [FL-2627] Flipper applications: SDK, build and debug system (#1387) * Update api definitions * Add UniversalRemotes documentation * Use more Flipper-friendly signal names Co-authored-by: SG <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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typedef enum {
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    SubmenuIndexUniversalTV,
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    SubmenuIndexUniversalAC,
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    SubmenuIndexUniversalAudio,
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} SubmenuIndex;
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static void infrared_scene_universal_submenu_callback(void* context, uint32_t index) {
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    Infrared* infrared = context;
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    view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_universal_on_enter(void* context) {
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    Infrared* infrared = context;
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    Submenu* submenu = infrared->submenu;
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    submenu_add_item(
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        submenu,
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        "TVs",
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        SubmenuIndexUniversalTV,
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        infrared_scene_universal_submenu_callback,
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        context);
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    submenu_add_item(
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        submenu,
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        "Air Conditioners",
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        SubmenuIndexUniversalAC,
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        infrared_scene_universal_submenu_callback,
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        context);
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    submenu_set_selected_item(submenu, 0);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewSubmenu);
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}
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bool infrared_scene_universal_on_event(void* context, SceneManagerEvent event) {
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    Infrared* infrared = context;
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    SceneManager* scene_manager = infrared->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == SubmenuIndexUniversalTV) {
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            scene_manager_next_scene(scene_manager, InfraredSceneUniversalTV);
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            consumed = true;
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        } else if(event.event == SubmenuIndexUniversalAC) {
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            scene_manager_next_scene(scene_manager, InfraredSceneUniversalAC);
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            consumed = true;
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        } else if(event.event == SubmenuIndexUniversalAudio) {
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            //TODO Implement Audio universal remote
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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void infrared_scene_universal_on_exit(void* context) {
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    Infrared* infrared = context;
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    submenu_reset(infrared->submenu);
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}
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