* Add Universal AC Remote scene * Implement AC gui * Basic working implemetation * Another Universal AC Remote implementation * Update icons * Adjust button positions * Revert old ButtonPanel class * Update resource manifest * [FL-2627] Flipper applications: SDK, build and debug system (#1387) * Update api definitions * Add UniversalRemotes documentation * Use more Flipper-friendly signal names Co-authored-by: SG <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../infrared_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_ac_on_enter(void* context) {
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    infrared_scene_universal_common_on_enter(context);
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    Infrared* infrared = context;
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    ButtonPanel* button_panel = infrared->button_panel;
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    InfraredBruteForce* brute_force = infrared->brute_force;
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    infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/ac.ir"));
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    button_panel_reserve(button_panel, 2, 3);
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    uint32_t i = 0;
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    button_panel_add_item(
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        button_panel,
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        i,
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        0,
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        0,
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        3,
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        22,
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        &I_Off_25x27,
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        &I_Off_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Off");
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    button_panel_add_item(
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        button_panel,
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        i,
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        1,
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        0,
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        36,
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        22,
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        &I_Dehumidify_25x27,
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        &I_Dehumidify_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Dh");
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    button_panel_add_item(
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        button_panel,
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        i,
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        0,
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        1,
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        3,
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        59,
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        &I_CoolHi_25x27,
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        &I_CoolHi_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Cool_hi");
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    button_panel_add_item(
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        button_panel,
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        i,
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        1,
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        1,
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        36,
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        59,
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        &I_HeatHi_25x27,
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        &I_HeatHi_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Heat_hi");
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    button_panel_add_item(
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        button_panel,
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        i,
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        0,
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        2,
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        3,
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        91,
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        &I_CoolLo_25x27,
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        &I_CoolLo_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Cool_lo");
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    button_panel_add_item(
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        button_panel,
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        i,
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        1,
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        2,
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        36,
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        91,
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        &I_HeatLo_25x27,
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        &I_HeatLo_hvr_25x27,
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        infrared_scene_universal_common_item_callback,
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        context);
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    infrared_brute_force_add_record(brute_force, i++, "Heat_lo");
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    button_panel_add_label(button_panel, 6, 10, FontPrimary, "AC remote");
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    view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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    view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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    infrared_show_loading_popup(infrared, true);
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    bool success = infrared_brute_force_calculate_messages(brute_force);
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    infrared_show_loading_popup(infrared, false);
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    if(!success) {
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        scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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    }
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}
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bool infrared_scene_universal_ac_on_event(void* context, SceneManagerEvent event) {
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    return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_ac_on_exit(void* context) {
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    infrared_scene_universal_common_on_exit(context);
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}
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