* fbt, faploader: minimal app module implementation * faploader, libs: moved API hashtable core to flipper_application * example: compound api * lib: flipper_application: naming fixes, doxygen comments * fbt: changed `requires` manifest field behavior for app extensions * examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning * loader: dropped support for debug apps & plugin menus * moved applications/plugins -> applications/external * Restored x bit on chiplist_convert.py * git: fixed free-dap submodule path * pvs: updated submodule paths * examples: example_advanced_plugins.c: removed potential memory leak on errors * examples: example_plugins: refined requires * fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps * apps: removed cdefines for external apps * fbt: moved ext app path definition * fbt: reworked fap_dist handling; f18: synced api_symbols.csv * fbt: removed resources_paths for extapps * scripts: reworked storage * scripts: reworked runfap.py & selfupdate.py to use new api * wip: fal runner * fbt: moved file packaging into separate module * scripts: storage: fixes * scripts: storage: minor fixes for new api * fbt: changed internal artifact storage details for external apps * scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH() * fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py * fbt: extra check for plugins descriptors * fbt: additional checks in emitter * fbt: better info message on SDK rebuild * scripts: removed requirements.txt * loader: removed remnants of plugins & debug menus * post-review fixes
		
			
				
	
	
		
			74 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include "helpers/weather_station_types.h"
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#include "scenes/weather_station_scene.h"
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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#include <gui/modules/variable_item_list.h>
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#include <gui/modules/widget.h>
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#include <notification/notification_messages.h>
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#include "views/weather_station_receiver.h"
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#include "views/weather_station_receiver_info.h"
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#include "weather_station_history.h"
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#include <lib/subghz/subghz_setting.h>
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#include <lib/subghz/subghz_worker.h>
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#include <lib/subghz/receiver.h>
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#include <lib/subghz/transmitter.h>
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#include <lib/subghz/registry.h>
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typedef struct WeatherStationApp WeatherStationApp;
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struct WeatherStationTxRx {
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    SubGhzWorker* worker;
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    SubGhzEnvironment* environment;
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    SubGhzReceiver* receiver;
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    SubGhzRadioPreset* preset;
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    WSHistory* history;
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    uint16_t idx_menu_chosen;
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    WSTxRxState txrx_state;
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    WSHopperState hopper_state;
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    uint8_t hopper_timeout;
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    uint8_t hopper_idx_frequency;
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    WSRxKeyState rx_key_state;
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};
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typedef struct WeatherStationTxRx WeatherStationTxRx;
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struct WeatherStationApp {
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    Gui* gui;
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    ViewDispatcher* view_dispatcher;
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    WeatherStationTxRx* txrx;
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    SceneManager* scene_manager;
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    NotificationApp* notifications;
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    VariableItemList* variable_item_list;
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    Submenu* submenu;
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    Widget* widget;
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    WSReceiver* ws_receiver;
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    WSReceiverInfo* ws_receiver_info;
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    WSLock lock;
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    SubGhzSetting* setting;
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};
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void ws_preset_init(
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    void* context,
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    const char* preset_name,
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    uint32_t frequency,
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    uint8_t* preset_data,
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    size_t preset_data_size);
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bool ws_set_preset(WeatherStationApp* app, const char* preset);
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void ws_get_frequency_modulation(
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    WeatherStationApp* app,
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    FuriString* frequency,
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    FuriString* modulation);
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void ws_begin(WeatherStationApp* app, uint8_t* preset_data);
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uint32_t ws_rx(WeatherStationApp* app, uint32_t frequency);
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void ws_idle(WeatherStationApp* app);
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void ws_rx_end(WeatherStationApp* app);
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void ws_sleep(WeatherStationApp* app);
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void ws_hopper_update(WeatherStationApp* app);
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