* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/gui_i.h>
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#include <gui/view.h>
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#include <gui/canvas.h>
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#include <gui/elements.h>
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#include <furi.h>
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#include <storage/storage.h>
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#include <time.h>
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#include "desktop_events.h"
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typedef struct DesktopDebugView DesktopDebugView;
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typedef void (*DesktopDebugViewCallback)(DesktopEvent event, void* context);
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// Debug info
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typedef enum {
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    DesktopViewStatsFw,
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    DesktopViewStatsBoot,
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    DesktopViewStatsMeta,
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    DesktopViewStatsTotalCount,
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} DesktopViewStatsScreens;
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struct DesktopDebugView {
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    View* view;
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    DesktopDebugViewCallback callback;
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    void* context;
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};
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typedef struct {
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    uint32_t icounter;
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    uint32_t butthurt;
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    uint64_t timestamp;
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    DesktopViewStatsScreens screen;
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} DesktopDebugViewModel;
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void desktop_debug_set_callback(
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    DesktopDebugView* debug_view,
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    DesktopDebugViewCallback callback,
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    void* context);
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View* desktop_debug_get_view(DesktopDebugView* debug_view);
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DesktopDebugView* desktop_debug_alloc();
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void desktop_debug_free(DesktopDebugView* debug_view);
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void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view);
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void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);
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