* Fix Desktop crush: stub dolphin stats Fix Desktop crash on butthurt > 11, so hardcoded animations are always available. Stub good dolphin stats till correct deeds management implemented. * Update ReadMe to match real project structure. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			142 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			142 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dolphin/dolphin.h"
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#include "desktop/desktop.h"
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#include "dolphin/helpers/dolphin_state.h"
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#include "dolphin_i.h"
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#include "furi/pubsub.h"
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#include "sys/_stdint.h"
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#include <furi.h>
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#define DOLPHIN_TIMEGATE 86400 // one day
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#define DOLPHIN_LOCK_EVENT_FLAG (0x1)
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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    furi_assert(dolphin);
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    DolphinEvent event;
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    event.type = DolphinEventTypeDeed;
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    event.deed = deed;
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    dolphin_event_send_async(dolphin, &event);
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}
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DolphinStats dolphin_stats(Dolphin* dolphin) {
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    furi_assert(dolphin);
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    DolphinStats stats;
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    DolphinEvent event;
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    event.type = DolphinEventTypeStats;
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    event.stats = &stats;
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    dolphin_event_send_wait(dolphin, &event);
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    return stats;
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}
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void dolphin_flush(Dolphin* dolphin) {
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    furi_assert(dolphin);
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    DolphinEvent event;
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    event.type = DolphinEventTypeFlush;
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    dolphin_event_send_wait(dolphin, &event);
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}
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Dolphin* dolphin_alloc() {
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    Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
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    dolphin->state = dolphin_state_alloc();
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    dolphin->event_queue = osMessageQueueNew(8, sizeof(DolphinEvent), NULL);
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    dolphin->pubsub = furi_pubsub_alloc();
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    return dolphin;
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}
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void dolphin_free(Dolphin* dolphin) {
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    furi_assert(dolphin);
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    dolphin_state_free(dolphin->state);
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    osMessageQueueDelete(dolphin->event_queue);
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    free(dolphin);
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}
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event) {
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    furi_assert(dolphin);
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    furi_assert(event);
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    event->flag = NULL;
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    furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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}
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event) {
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    furi_assert(dolphin);
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    furi_assert(event);
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    event->flag = osEventFlagsNew(NULL);
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    furi_check(event->flag);
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    furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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    furi_check(
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        osEventFlagsWait(event->flag, DOLPHIN_LOCK_EVENT_FLAG, osFlagsWaitAny, osWaitForever) ==
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        DOLPHIN_LOCK_EVENT_FLAG);
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    furi_check(osEventFlagsDelete(event->flag) == osOK);
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}
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event) {
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    if(event->flag) {
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        osEventFlagsSet(event->flag, DOLPHIN_LOCK_EVENT_FLAG);
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    }
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}
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static void dolphin_check_butthurt(DolphinState* state) {
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    furi_assert(state);
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    float diff_time = difftime(state->data.timestamp, dolphin_state_timestamp());
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    if((fabs(diff_time)) > DOLPHIN_TIMEGATE) {
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        dolphin_state_butthurted(state);
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    }
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}
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin) {
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    return dolphin->pubsub;
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}
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int32_t dolphin_srv(void* p) {
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    Dolphin* dolphin = dolphin_alloc();
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    furi_record_create("dolphin", dolphin);
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    dolphin_state_load(dolphin->state);
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    DolphinEvent event;
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    while(1) {
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        if(osMessageQueueGet(dolphin->event_queue, &event, NULL, 60000) == osOK) {
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            if(event.type == DolphinEventTypeDeed) {
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                if(dolphin_state_on_deed(dolphin->state, event.deed)) {
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                    DolphinPubsubEvent event = DolphinPubsubEventUpdate;
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                    furi_pubsub_publish(dolphin->pubsub, &event);
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                }
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            } else if(event.type == DolphinEventTypeStats) {
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                // TODO: correct icounter/butthurt changing, stub till then
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                event.stats->icounter = 0;
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                event.stats->butthurt = 0;
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                event.stats->timestamp = dolphin->state->data.timestamp;
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                event.stats->level = 1;
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                event.stats->level_up_is_pending = 0;
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            } else if(event.type == DolphinEventTypeFlush) {
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                // TODO: correct icounter/butthurt changing, stub till then
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                dolphin->state->data.butthurt = 0;
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                dolphin->state->data.icounter = 0;
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                dolphin_state_save(dolphin->state);
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            }
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            dolphin_event_release(dolphin, &event);
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        } else {
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            dolphin_check_butthurt(dolphin->state);
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            dolphin_state_save(dolphin->state);
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        }
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    }
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    dolphin_free(dolphin);
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    return 0;
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}
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void dolphin_upgrade_level(Dolphin* dolphin) {
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    dolphin_state_increase_level(dolphin->state);
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    dolphin_flush(dolphin);
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}
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