* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "generic-view-module.h"
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#include <gui/modules/submenu.h>
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class SubmenuVM : public GenericViewModule {
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public:
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    SubmenuVM();
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    ~SubmenuVM() final;
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    View* get_view() final;
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    void clean() final;
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    /**
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     * @brief Add item to submenu
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     * 
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     * @param label - menu item label
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     * @param index - menu item index, used for callback, may be the same with other items
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     * @param callback - menu item callback
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     * @param callback_context - menu item callback context
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     * @return SubmenuItem instance that can be used to modify or delete that item
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     */
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    SubmenuItem* add_item(
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        const char* label,
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        uint32_t index,
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        SubmenuItemCallback callback,
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        void* callback_context);
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    /**
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     * @brief Set submenu item selector
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     * 
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     * @param index index of the item to be selected
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     */
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    void set_selected_item(uint32_t index);
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    /**
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     * @brief Set optional header for submenu
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     * 
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     * @param header header to set
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     */
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    void set_header(const char* header);
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private:
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    Submenu* submenu;
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}; |