* Desktop: more favorite app shortcuts * Making PVS happy * Desktop settings submenu fix Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			193 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			7.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include <applications.h>
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#include <lib/toolbox/value_index.h>
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#include "../desktop_settings_app.h"
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#include "desktop_settings_scene.h"
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#include "desktop_settings_scene_i.h"
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typedef enum {
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    DesktopSettingsPinSetup = 0,
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    DesktopSettingsAutoLockDelay,
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    DesktopSettingsClockDisplay,
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    DesktopSettingsFavoriteLeftShort,
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    DesktopSettingsFavoriteLeftLong,
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    DesktopSettingsFavoriteRightShort,
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    DesktopSettingsFavoriteRightLong,
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    DesktopSettingsDummyLeft,
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    DesktopSettingsDummyRight,
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    DesktopSettingsDummyDown,
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    DesktopSettingsDummyOk,
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} DesktopSettingsEntry;
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#define AUTO_LOCK_DELAY_COUNT 6
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static const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
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    "OFF",
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    "30s",
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    "60s",
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    "2min",
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    "5min",
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    "10min",
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};
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static const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
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    {0, 30000, 60000, 120000, 300000, 600000};
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#define CLOCK_ENABLE_COUNT 2
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const char* const clock_enable_text[CLOCK_ENABLE_COUNT] = {
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    "OFF",
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    "ON",
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};
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const uint32_t clock_enable_value[CLOCK_ENABLE_COUNT] = {0, 1};
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static void desktop_settings_scene_start_var_list_enter_callback(void* context, uint32_t index) {
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    DesktopSettingsApp* app = context;
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    view_dispatcher_send_custom_event(app->view_dispatcher, index);
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}
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static void desktop_settings_scene_start_clock_enable_changed(VariableItem* item) {
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    DesktopSettingsApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, clock_enable_text[index]);
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    app->settings.display_clock = index;
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}
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static void desktop_settings_scene_start_auto_lock_delay_changed(VariableItem* item) {
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    DesktopSettingsApp* app = variable_item_get_context(item);
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    uint8_t index = variable_item_get_current_value_index(item);
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    variable_item_set_current_value_text(item, auto_lock_delay_text[index]);
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    app->settings.auto_lock_delay_ms = auto_lock_delay_value[index];
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}
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void desktop_settings_scene_start_on_enter(void* context) {
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    DesktopSettingsApp* app = context;
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    VariableItemList* variable_item_list = app->variable_item_list;
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    VariableItem* item;
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    uint8_t value_index;
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    variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
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    item = variable_item_list_add(
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        variable_item_list,
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        "Auto Lock Time",
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        AUTO_LOCK_DELAY_COUNT,
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        desktop_settings_scene_start_auto_lock_delay_changed,
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        app);
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    value_index = value_index_uint32(
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        app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
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    variable_item_set_current_value_index(item, value_index);
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    variable_item_set_current_value_text(item, auto_lock_delay_text[value_index]);
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    item = variable_item_list_add(
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        variable_item_list,
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        "Show Clock",
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        CLOCK_ENABLE_COUNT,
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        desktop_settings_scene_start_clock_enable_changed, //
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        app);
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    value_index =
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        value_index_uint32(app->settings.display_clock, clock_enable_value, CLOCK_ENABLE_COUNT);
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    variable_item_set_current_value_index(item, value_index);
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    variable_item_set_current_value_text(item, clock_enable_text[value_index]);
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    variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Dummy Mode App - Left", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Dummy Mode App - Right", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Dummy Mode App - Down", 1, NULL, NULL);
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    variable_item_list_add(variable_item_list, "Dummy Mode App - Ok", 1, NULL, NULL);
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    variable_item_list_set_enter_callback(
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        variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
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    view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
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}
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bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent event) {
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    DesktopSettingsApp* app = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        switch(event.event) {
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        case DesktopSettingsPinSetup:
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
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            break;
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        case DesktopSettingsFavoriteLeftShort:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsFavoriteLeftLong:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsFavoriteRightShort:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsFavoriteRightLong:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsDummyLeft:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_DUMMY_APP | DummyAppLeft);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsDummyRight:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_DUMMY_APP | DummyAppRight);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsDummyDown:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_DUMMY_APP | DummyAppDown);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        case DesktopSettingsDummyOk:
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            scene_manager_set_scene_state(
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                app->scene_manager,
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                DesktopSettingsAppSceneFavorite,
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                SCENE_STATE_SET_DUMMY_APP | DummyAppOk);
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            scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
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            break;
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        default:
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            break;
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        }
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        consumed = true;
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    }
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    return consumed;
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}
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void desktop_settings_scene_start_on_exit(void* context) {
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    DesktopSettingsApp* app = context;
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    variable_item_list_reset(app->variable_item_list);
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    DESKTOP_SETTINGS_SAVE(&app->settings);
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}
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