* ufbt: added "dolphin_ext" target (expects "external" subfolder in cwd with dolphin assets); cleaned up unused code * ufbt: codestyle fixes * scripts: fixed style according to ruff linter * scripts: additional cleanup & codestyle fixes * github: pass target hw code when installing local SDK with ufbt * ufbt: added error message for missing folder in dolphin builder * scripts: more linter fixes * sdk: added flipper_format_stream; ufbt: support for --extra-define * fbt: reduced amount of global defines * scripts, fbt: rearranged imports Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			31 lines
		
	
	
		
			525 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
		
			525 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
Import("env")
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env.Append(
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    CPPPATH=[
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        "#/lib/libusb_stm32/inc",
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    ],
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    SDK_HEADERS=env.GlobRecursive(
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        "*.h",
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        Dir("libusb_stm32/inc"),
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    ),
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)
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libenv = env.Clone(FW_LIB_NAME="usb_stm32")
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libenv.ApplyLibFlags()
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libenv.Append(
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    CPPDEFINES=[
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        ("USB_PMASIZE", "0x400"),
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    ],
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)
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sources = [
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    "libusb_stm32/src/usbd_core.c",
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    "libusb_stm32/src/usbd_stm32wb55_devfs.c",
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]
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lib = libenv.StaticLibrary("${FW_LIB_NAME}", sources)
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libenv.Install("${LIB_DIST_DIR}", lib)
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Return("lib")
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