* Documentation: add Doxyfile, prepare sources for doxygen. * Update ReadMe and remove obsolete CLA * Add contribution guide * Contributing: update text * Correct spelling
		
			
				
	
	
		
			236 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			236 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/**
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 * @file view.h
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 * GUI: View API
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 */
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#pragma once
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#include <input/input.h>
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#include "icon_animation.h"
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#include "canvas.h"
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Hides drawing view_port */
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#define VIEW_NONE 0xFFFFFFFF
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/** Ignore navigation event */
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#define VIEW_IGNORE 0xFFFFFFFE
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typedef enum {
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    ViewOrientationHorizontal,
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    ViewOrientationVertical,
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} ViewOrientation;
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/** View, anonymous type */
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typedef struct View View;
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/** View Draw callback
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 * @param      canvas,      pointer to canvas
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 * @param      view_model,  pointer to context
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 * @warning    called from GUI thread
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 */
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typedef void (*ViewDrawCallback)(Canvas* canvas, void* model);
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/** View Input callback
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 * @param      event,    pointer to input event data
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 * @param      context,  pointer to context
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 * @return     true if event handled, false if event ignored
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 * @warning    called from GUI thread
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 */
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typedef bool (*ViewInputCallback)(InputEvent* event, void* context);
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/** View Custom callback
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 * @param      event,    number of custom event
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 * @param      context,  pointer to context
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 * @return     true if event handled, false if event ignored
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 */
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typedef bool (*ViewCustomCallback)(uint32_t event, void* context);
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/** View navigation callback
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 * @param      context,  pointer to context
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 * @return     next view id
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 * @warning    called from GUI thread
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 */
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typedef uint32_t (*ViewNavigationCallback)(void* context);
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/** View callback
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 * @param      context,  pointer to context
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 * @warning    called from GUI thread
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 */
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typedef void (*ViewCallback)(void* context);
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/** View Update Callback Called upon model change, need to be propagated to GUI
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 * throw ViewPort update
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 * @param      view,     pointer to view
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 * @param      context,  pointer to context
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 * @warning    called from GUI thread
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 */
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typedef void (*ViewUpdateCallback)(View* view, void* context);
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/** View model types */
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typedef enum {
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    /** Model is not allocated */
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    ViewModelTypeNone,
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    /** Model consist of atomic types and/or partial update is not critical for rendering.
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     * Lock free.
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     */
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    ViewModelTypeLockFree,
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    /** Model access is guarded with mutex.
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     * Locking gui thread.
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     */
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    ViewModelTypeLocking,
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} ViewModelType;
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/** Allocate and init View
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 * @return View instance
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 */
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View* view_alloc();
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/** Free View
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 *
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 * @param      view  instance
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 */
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void view_free(View* view);
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/** Tie IconAnimation with View
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 *
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 * @param      view            View instance
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 * @param      icon_animation  IconAnimation instance
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 */
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void view_tie_icon_animation(View* view, IconAnimation* icon_animation);
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/** Set View Draw callback
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 *
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 * @param      view      View instance
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 * @param      callback  draw callback
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 */
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void view_set_draw_callback(View* view, ViewDrawCallback callback);
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/** Set View Input callback
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 *
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 * @param      view      View instance
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 * @param      callback  input callback
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 */
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void view_set_input_callback(View* view, ViewInputCallback callback);
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/** Set View Custom callback
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 *
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 * @param      view      View instance
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 * @param      callback  input callback
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 */
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void view_set_custom_callback(View* view, ViewCustomCallback callback);
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/** Set Navigation Previous callback
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 *
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 * @param      view      View instance
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 * @param      callback  input callback
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 */
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void view_set_previous_callback(View* view, ViewNavigationCallback callback);
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/** Set Enter callback
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 *
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 * @param      view      View instance
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 * @param      callback  callback
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 */
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void view_set_enter_callback(View* view, ViewCallback callback);
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/** Set Exit callback
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 *
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 * @param      view      View instance
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 * @param      callback  callback
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 */
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void view_set_exit_callback(View* view, ViewCallback callback);
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/** Set Update callback
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 *
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 * @param      view      View instance
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 * @param      callback  callback
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 */
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void view_set_update_callback(View* view, ViewUpdateCallback callback);
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/** Set View Draw callback
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 *
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 * @param      view     View instance
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 * @param      context  context for callbacks
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 */
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void view_set_update_callback_context(View* view, void* context);
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/** Set View Draw callback
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 *
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 * @param      view     View instance
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 * @param      context  context for callbacks
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 */
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void view_set_context(View* view, void* context);
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/** Set View Orientation
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 *
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 * @param      view         View instance
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 * @param      orientation  either vertical or horizontal
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 */
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void view_set_orientation(View* view, ViewOrientation orientation);
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/** Allocate view model.
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 *
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 * @param      view  View instance
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 * @param      type  View Model Type
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 * @param      size  size
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 */
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void view_allocate_model(View* view, ViewModelType type, size_t size);
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/** Free view model data memory.
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 *
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 * @param      view  View instance
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 */
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void view_free_model(View* view);
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/** Get view model data
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 *
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 * @param      view  View instance
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 *
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 * @return     pointer to model data
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 * @warning    Don't forget to commit model changes
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 */
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void* view_get_model(View* view);
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/** Commit view model
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 *
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 * @param      view    View instance
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 * @param      update  true if you want to emit view update, false otherwise
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 */
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void view_commit_model(View* view, bool update);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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#define with_view_model_cpp(view, type, var, function_body) \
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    {                                                       \
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        type* p = static_cast<type*>(view_get_model(view)); \
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        bool update = [&](type * var) function_body(p);     \
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        view_commit_model(view, update);                    \
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    }
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#else
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/** With clause for view model
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 *
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 * @param      view           View instance pointer
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 * @param      function_body  a (){} lambda declaration, executed within you
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 *                            parent function context
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 *
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 * @return     true if you want to emit view update, false otherwise
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 */
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#define with_view_model(view, function_body)                      \
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    {                                                             \
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        void* p = view_get_model(view);                           \
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        bool update = ({ bool __fn__ function_body __fn__; })(p); \
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        view_commit_model(view, update);                          \
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    }
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#endif
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