* Added support for running applications from SD card (FAPs - Flipper Application Packages) * Added plugin_dist target for fbt to build FAPs * All apps of type FlipperAppType.EXTERNAL and FlipperAppType.PLUGIN are built as FAPs by default * Updated VSCode configuration for new fbt features - re-deploy stock configuration to use them * Added debugging support for FAPs with fbt debug & VSCode * Added public firmware API with automated versioning Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: SG <who.just.the.doctor@gmail.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <map>
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#include <list>
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#include "accessor_view_manager.h"
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#include "scene/accessor_scene_start.h"
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#include "helpers/wiegand.h"
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#include <one_wire/one_wire_host.h>
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#include <notification/notification_messages.h>
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class AccessorApp {
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public:
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    void run(void);
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    AccessorApp();
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    ~AccessorApp();
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    enum class Scene : uint8_t {
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        Exit,
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        Start,
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    };
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    AccessorAppViewManager* get_view_manager();
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    void switch_to_next_scene(Scene index);
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    void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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    bool switch_to_previous_scene(uint8_t count = 1);
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    Scene get_previous_scene();
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    void notify_green_blink();
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    void notify_success();
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    char* get_text_store();
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    uint8_t get_text_store_size();
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    void set_text_store(const char* text...);
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    WIEGAND* get_wiegand();
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    OneWireHost* get_one_wire();
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private:
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    std::list<Scene> previous_scenes_list = {Scene::Exit};
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    Scene current_scene = Scene::Start;
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    AccessorAppViewManager view;
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    std::map<Scene, AccessorScene*> scenes = {
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        {Scene::Start, new AccessorSceneStart()},
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    };
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    static const uint8_t text_store_size = 128;
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    char text_store[text_store_size + 1];
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    WIEGAND wiegand;
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    OneWireHost* onewire_host;
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    NotificationApp* notification;
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};
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