* Add MFC user keys list * Leakey submenu fix * Set next target for Save/Delete success scenes * Delete individual user keys * Update count of total keys * Fix memory leak * Check for duplicate keys * Remove a submodule that I never added? * Swap and position icons * Revamp according to design doc * Rename icons to include size and replace keychain icon with smaller variant * Fix typos * Final fixes * Fufill requested changes * Cleanup comments * Merge dev after SD app loading * Fixing icon names * Revert merge mistakes and API version * Scene switching adjustments * F7: add/change/remove some nfc icons in api_symbols.csv Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			219 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			219 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "bt_hid_mouse.h"
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#include <furi.h>
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#include <furi_hal_bt_hid.h>
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#include <furi_hal_usb_hid.h>
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#include <gui/elements.h>
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struct BtHidMouse {
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    View* view;
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};
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#define MOUSE_MOVE_SHORT 5
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#define MOUSE_MOVE_LONG 20
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typedef struct {
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    bool left_pressed;
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    bool up_pressed;
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    bool right_pressed;
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    bool down_pressed;
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    bool left_mouse_pressed;
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    bool left_mouse_held;
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    bool right_mouse_pressed;
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    bool connected;
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} BtHidMouseModel;
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static void bt_hid_mouse_draw_callback(Canvas* canvas, void* context) {
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    furi_assert(context);
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    BtHidMouseModel* model = context;
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    // Header
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    if(model->connected) {
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        canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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    } else {
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        canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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    }
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    canvas_set_font(canvas, FontPrimary);
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    elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Mouse");
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    canvas_set_font(canvas, FontSecondary);
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    if(model->left_mouse_held == true) {
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        elements_multiline_text_aligned(canvas, 0, 62, AlignLeft, AlignBottom, "Selecting...");
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    } else {
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        canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
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        canvas_set_font(canvas, FontSecondary);
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        elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
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    }
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    // Keypad circles
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    canvas_draw_icon(canvas, 64, 8, &I_Circles_47x47);
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    // Up
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    if(model->up_pressed) {
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        canvas_set_bitmap_mode(canvas, 1);
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        canvas_draw_icon(canvas, 81, 9, &I_Pressed_Button_13x13);
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        canvas_set_bitmap_mode(canvas, 0);
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        canvas_set_color(canvas, ColorWhite);
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    }
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    canvas_draw_icon(canvas, 84, 10, &I_Pin_arrow_up_7x9);
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    canvas_set_color(canvas, ColorBlack);
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    // Down
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    if(model->down_pressed) {
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        canvas_set_bitmap_mode(canvas, 1);
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        canvas_draw_icon(canvas, 81, 41, &I_Pressed_Button_13x13);
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        canvas_set_bitmap_mode(canvas, 0);
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        canvas_set_color(canvas, ColorWhite);
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    }
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    canvas_draw_icon(canvas, 84, 43, &I_Pin_arrow_down_7x9);
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    canvas_set_color(canvas, ColorBlack);
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    // Left
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    if(model->left_pressed) {
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        canvas_set_bitmap_mode(canvas, 1);
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        canvas_draw_icon(canvas, 65, 25, &I_Pressed_Button_13x13);
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        canvas_set_bitmap_mode(canvas, 0);
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        canvas_set_color(canvas, ColorWhite);
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    }
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    canvas_draw_icon(canvas, 67, 28, &I_Pin_arrow_left_9x7);
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    canvas_set_color(canvas, ColorBlack);
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    // Right
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    if(model->right_pressed) {
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        canvas_set_bitmap_mode(canvas, 1);
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        canvas_draw_icon(canvas, 97, 25, &I_Pressed_Button_13x13);
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        canvas_set_bitmap_mode(canvas, 0);
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        canvas_set_color(canvas, ColorWhite);
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    }
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    canvas_draw_icon(canvas, 99, 28, &I_Pin_arrow_right_9x7);
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    canvas_set_color(canvas, ColorBlack);
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    // Ok
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    if(model->left_mouse_pressed) {
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        canvas_draw_icon(canvas, 81, 25, &I_Ok_btn_pressed_13x13);
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    } else {
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        canvas_draw_icon(canvas, 83, 27, &I_Left_mouse_icon_9x9);
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    }
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    // Back
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    if(model->right_mouse_pressed) {
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        canvas_draw_icon(canvas, 108, 48, &I_Ok_btn_pressed_13x13);
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    } else {
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        canvas_draw_icon(canvas, 110, 50, &I_Right_mouse_icon_9x9);
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    }
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}
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static void bt_hid_mouse_process(BtHidMouse* bt_hid_mouse, InputEvent* event) {
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    with_view_model(
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        bt_hid_mouse->view, (BtHidMouseModel * model) {
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            if(event->key == InputKeyBack) {
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                if(event->type == InputTypeShort) {
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                    furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_RIGHT);
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                    furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_RIGHT);
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                } else if(event->type == InputTypePress) {
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                    model->right_mouse_pressed = true;
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                } else if(event->type == InputTypeRelease) {
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                    model->right_mouse_pressed = false;
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                }
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            } else if(event->key == InputKeyOk) {
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                if(event->type == InputTypeShort) {
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                    // Just release if it was being held before
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                    if(!model->left_mouse_held) furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
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                    furi_hal_bt_hid_mouse_release(HID_MOUSE_BTN_LEFT);
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                    model->left_mouse_held = false;
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                } else if(event->type == InputTypeLong) {
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                    furi_hal_bt_hid_mouse_press(HID_MOUSE_BTN_LEFT);
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                    model->left_mouse_held = true;
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                    model->left_mouse_pressed = true;
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                } else if(event->type == InputTypePress) {
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                    model->left_mouse_pressed = true;
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                } else if(event->type == InputTypeRelease) {
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                    // Only release if it wasn't a long press
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                    if(!model->left_mouse_held) model->left_mouse_pressed = false;
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                }
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            } else if(event->key == InputKeyRight) {
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                if(event->type == InputTypePress) {
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                    model->right_pressed = true;
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                    furi_hal_bt_hid_mouse_move(MOUSE_MOVE_SHORT, 0);
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                } else if(event->type == InputTypeRepeat) {
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                    furi_hal_bt_hid_mouse_move(MOUSE_MOVE_LONG, 0);
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                } else if(event->type == InputTypeRelease) {
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                    model->right_pressed = false;
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                }
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            } else if(event->key == InputKeyLeft) {
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                if(event->type == InputTypePress) {
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                    model->left_pressed = true;
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                    furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_SHORT, 0);
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                } else if(event->type == InputTypeRepeat) {
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                    furi_hal_bt_hid_mouse_move(-MOUSE_MOVE_LONG, 0);
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                } else if(event->type == InputTypeRelease) {
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                    model->left_pressed = false;
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                }
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            } else if(event->key == InputKeyDown) {
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                if(event->type == InputTypePress) {
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                    model->down_pressed = true;
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                    furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_SHORT);
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                } else if(event->type == InputTypeRepeat) {
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                    furi_hal_bt_hid_mouse_move(0, MOUSE_MOVE_LONG);
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                } else if(event->type == InputTypeRelease) {
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                    model->down_pressed = false;
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                }
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            } else if(event->key == InputKeyUp) {
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                if(event->type == InputTypePress) {
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                    model->up_pressed = true;
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                    furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_SHORT);
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                } else if(event->type == InputTypeRepeat) {
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                    furi_hal_bt_hid_mouse_move(0, -MOUSE_MOVE_LONG);
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                } else if(event->type == InputTypeRelease) {
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                    model->up_pressed = false;
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                }
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            }
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            return true;
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        });
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}
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static bool bt_hid_mouse_input_callback(InputEvent* event, void* context) {
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    furi_assert(context);
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    BtHidMouse* bt_hid_mouse = context;
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    bool consumed = false;
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    if(event->type == InputTypeLong && event->key == InputKeyBack) {
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        furi_hal_bt_hid_mouse_release_all();
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    } else {
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        bt_hid_mouse_process(bt_hid_mouse, event);
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        consumed = true;
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    }
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    return consumed;
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}
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BtHidMouse* bt_hid_mouse_alloc() {
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    BtHidMouse* bt_hid_mouse = malloc(sizeof(BtHidMouse));
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    bt_hid_mouse->view = view_alloc();
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    view_set_context(bt_hid_mouse->view, bt_hid_mouse);
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    view_allocate_model(bt_hid_mouse->view, ViewModelTypeLocking, sizeof(BtHidMouseModel));
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    view_set_draw_callback(bt_hid_mouse->view, bt_hid_mouse_draw_callback);
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    view_set_input_callback(bt_hid_mouse->view, bt_hid_mouse_input_callback);
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    return bt_hid_mouse;
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}
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void bt_hid_mouse_free(BtHidMouse* bt_hid_mouse) {
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    furi_assert(bt_hid_mouse);
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    view_free(bt_hid_mouse->view);
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    free(bt_hid_mouse);
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}
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View* bt_hid_mouse_get_view(BtHidMouse* bt_hid_mouse) {
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    furi_assert(bt_hid_mouse);
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    return bt_hid_mouse->view;
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}
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void bt_hid_mouse_set_connected_status(BtHidMouse* bt_hid_mouse, bool connected) {
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    furi_assert(bt_hid_mouse);
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    with_view_model(
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        bt_hid_mouse->view, (BtHidMouseModel * model) {
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            model->connected = connected;
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            return true;
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        });
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}
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