146 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <map>
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#include <list>
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#include "ibutton_view_manager.h"
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#include "scene/ibutton_scene_generic.h"
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#include "scene/ibutton_scene_start.h"
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#include "scene/ibutton_scene_read.h"
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#include "scene/ibutton_scene_read_crc_error.h"
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#include "scene/ibutton_scene_read_not_key_error.h"
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#include "scene/ibutton_scene_read_success.h"
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#include "scene/ibutton_scene_readed_key_menu.h"
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#include "scene/ibutton_scene_write.h"
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#include "scene/ibutton_scene_write_success.h"
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#include "scene/ibutton_scene_saved_key_menu.h"
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#include "scene/ibutton_scene_delete_confirm.h"
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#include "scene/ibutton_scene_delete_success.h"
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#include "scene/ibutton_scene_emulate.h"
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#include "scene/ibutton_scene_save_name.h"
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#include "scene/ibutton_scene_save_success.h"
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#include "scene/ibutton_scene_info.h"
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#include "scene/ibutton_scene_select_key.h"
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#include "scene/ibutton_scene_add_type.h"
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#include "scene/ibutton_scene_add_value.h"
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#include "helpers/key_worker.h"
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#include "one_wire_master.h"
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#include "maxim_crc.h"
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#include "ibutton_key.h"
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#include <notification/notification_messages.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#include <record_controller.hpp>
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class iButtonApp {
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public:
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    void run(void* args);
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    iButtonApp();
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    ~iButtonApp();
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    enum class Scene : uint8_t {
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        SceneExit,
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        SceneStart,
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        SceneRead,
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        SceneReadNotKeyError,
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        SceneReadCRCError,
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        SceneReadSuccess,
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        SceneReadedKeyMenu,
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        SceneWrite,
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        SceneWriteSuccess,
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        SceneEmulate,
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        SceneSavedKeyMenu,
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        SceneDeleteConfirm,
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        SceneDeleteSuccess,
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        SceneSaveName,
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        SceneSaveSuccess,
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        SceneInfo,
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        SceneSelectKey,
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        SceneAddType,
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        SceneAddValue,
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    };
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    static const char* app_folder;
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    static const char* app_extension;
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    static const char* app_filetype;
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    iButtonAppViewManager* get_view_manager();
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    void switch_to_next_scene(Scene index);
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    void search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list);
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    bool switch_to_previous_scene(uint8_t count = 1);
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    Scene get_previous_scene();
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    const GpioPin* get_ibutton_pin();
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    KeyWorker* get_key_worker();
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    iButtonKey* get_key();
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    void notify_green_blink();
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    void notify_yellow_blink();
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    void notify_red_blink();
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    void notify_error();
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    void notify_success();
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    void notify_green_on();
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    void notify_green_off();
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    void notify_red_on();
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    void notify_red_off();
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    void set_text_store(const char* text...);
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    char* get_text_store();
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    uint8_t get_text_store_size();
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    char* get_file_name();
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    uint8_t get_file_name_size();
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    bool save_key(const char* key_name);
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    bool load_key();
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    bool load_key(const char* key_name);
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    bool delete_key();
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private:
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    std::list<Scene> previous_scenes_list = {Scene::SceneExit};
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    Scene current_scene = Scene::SceneStart;
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    iButtonAppViewManager view;
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    std::map<Scene, iButtonScene*> scenes = {
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        {Scene::SceneStart, new iButtonSceneStart()},
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        {Scene::SceneRead, new iButtonSceneRead()},
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        {Scene::SceneReadCRCError, new iButtonSceneReadCRCError()},
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        {Scene::SceneReadNotKeyError, new iButtonSceneReadNotKeyError()},
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        {Scene::SceneReadSuccess, new iButtonSceneReadSuccess()},
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        {Scene::SceneReadedKeyMenu, new iButtonSceneReadedKeyMenu()},
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        {Scene::SceneWrite, new iButtonSceneWrite()},
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        {Scene::SceneWriteSuccess, new iButtonSceneWriteSuccess()},
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        {Scene::SceneEmulate, new iButtonSceneEmulate()},
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        {Scene::SceneSavedKeyMenu, new iButtonSceneSavedKeyMenu()},
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        {Scene::SceneDeleteConfirm, new iButtonSceneDeleteConfirm()},
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        {Scene::SceneDeleteSuccess, new iButtonSceneDeleteSuccess()},
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        {Scene::SceneSaveName, new iButtonSceneSaveName()},
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        {Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
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        {Scene::SceneInfo, new iButtonSceneInfo()},
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        {Scene::SceneSelectKey, new iButtonSceneSelectKey()},
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        {Scene::SceneAddType, new iButtonSceneAddType()},
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        {Scene::SceneAddValue, new iButtonSceneAddValue()},
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    };
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    KeyWorker* key_worker;
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    iButtonKey key;
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    RecordController<NotificationApp> notification;
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    RecordController<Storage> storage;
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    RecordController<DialogsApp> dialogs;
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    static const uint8_t file_name_size = 100;
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    char file_name[file_name_size];
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    static const uint8_t text_store_size = 128;
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    char text_store[text_store_size + 1];
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    bool load_key_data(string_t key_path);
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    void make_app_folder();
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}; |