* Unify spelling of confirm exit/retry across apps. * Unify infrared exit/retry confirm menus? * "Keyboard Layout", not "Keyboard layout". * Make iButton read scene prompt less awkward. * "Detect Reader" in MF Classic saved menu instead of "Detect reader" * NFC menu spelling changes only. * Remove \n in strings in widget_add_string_element() calls. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "../lfrfid_i.h"
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void lfrfid_scene_retry_confirm_on_enter(void* context) {
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    LfRfid* app = context;
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    Widget* widget = app->widget;
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    widget_add_button_element(widget, GuiButtonTypeLeft, "Exit", lfrfid_widget_callback, app);
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    widget_add_button_element(widget, GuiButtonTypeRight, "Stay", lfrfid_widget_callback, app);
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    widget_add_string_element(
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        widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Retry Reading?");
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    widget_add_string_element(
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        widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost!");
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    view_dispatcher_switch_to_view(app->view_dispatcher, LfRfidViewWidget);
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}
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bool lfrfid_scene_retry_confirm_on_event(void* context, SceneManagerEvent event) {
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    LfRfid* app = context;
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    SceneManager* scene_manager = app->scene_manager;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeBack) {
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        consumed = true; // Ignore Back button presses
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    } else if(event.type == SceneManagerEventTypeCustom) {
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        consumed = true;
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        if(event.event == GuiButtonTypeLeft) {
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            scene_manager_search_and_switch_to_previous_scene(scene_manager, LfRfidSceneRead);
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        } else if(event.event == GuiButtonTypeRight) {
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            scene_manager_previous_scene(scene_manager);
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        }
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    }
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    return consumed;
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}
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void lfrfid_scene_retry_confirm_on_exit(void* context) {
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    LfRfid* app = context;
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    widget_reset(app->widget);
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}
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