 91c1eaf5a8
			
		
	
	
		91c1eaf5a8
		
			
		
	
	
	
	
		
			
			* scene_manager: search -> search_and_switch_to previous_scene * scene_manager: add search and switch to another scene API * scene_manager: Navigation -> Back event
		
			
				
	
	
		
			184 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C
		
	
	
		
			Executable File
		
	
	
	
	
| #include "scene_manager_i.h"
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| #include <furi.h>
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| 
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| SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context) {
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|     furi_assert(context);
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| 
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|     SceneManager* scene_manager = furi_alloc(sizeof(SceneManager));
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|     // Set SceneManager context and scene handlers
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|     scene_manager->context = context;
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|     scene_manager->scene_handlers = app_scene_handlers;
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|     // Allocate all scenes
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|     scene_manager->scene = furi_alloc(sizeof(AppScene) * app_scene_handlers->scene_num);
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|     // Initialize ScaneManager array for navigation
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|     SceneManagerIdStack_init(scene_manager->scene_id_stack);
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| 
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|     return scene_manager;
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| }
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| 
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| void scene_manager_free(SceneManager* scene_manager) {
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|     furi_assert(scene_manager);
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| 
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|     // Clear ScaneManager array
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|     SceneManagerIdStack_clear(scene_manager->scene_id_stack);
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|     // Clear allocated scenes
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|     free(scene_manager->scene);
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|     // Free SceneManager structure
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|     free(scene_manager);
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| }
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| 
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| void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state) {
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|     furi_assert(scene_manager);
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|     furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
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| 
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|     scene_manager->scene[scene_id].state = state;
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| }
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| 
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| uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id) {
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|     furi_assert(scene_manager);
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|     furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
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| 
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|     return scene_manager->scene[scene_id].state;
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| }
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| 
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| bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event) {
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|     furi_assert(scene_manager);
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| 
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|     SceneManagerEvent event = {
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|         .type = SceneManagerEventTypeCustom,
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|         .event = custom_event,
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|     };
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|     uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     return scene_manager->scene_handlers->on_event_handlers[scene_id](
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|         scene_manager->context, event);
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| }
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| 
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| bool scene_manager_handle_back_event(SceneManager* scene_manager) {
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|     furi_assert(scene_manager);
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| 
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|     SceneManagerEvent event = {
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|         .type = SceneManagerEventTypeBack,
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|     };
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|     uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     bool consumed =
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|         scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
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|     if(!consumed) {
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|         consumed = scene_manager_previous_scene(scene_manager);
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|     }
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|     return consumed;
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| }
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| 
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| void scene_manager_handle_tick_event(SceneManager* scene_manager) {
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|     furi_assert(scene_manager);
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| 
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|     SceneManagerEvent event = {
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|         .type = SceneManagerEventTypeTick,
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|     };
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|     uint32_t scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
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| }
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| 
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| void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id) {
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|     furi_assert(scene_manager);
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|     furi_assert(next_scene_id < scene_manager->scene_handlers->scene_num);
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| 
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|     // Check if it is not the first scene
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|     if(SceneManagerIdStack_size(scene_manager->scene_id_stack)) {
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|         uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|         scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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|     }
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|     // Add next scene and run on_enter
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|     SceneManagerIdStack_push_back(scene_manager->scene_id_stack, next_scene_id);
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|     scene_manager->scene_handlers->on_enter_handlers[next_scene_id](scene_manager->context);
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| }
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| 
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| bool scene_manager_previous_scene(SceneManager* scene_manager) {
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|     furi_assert(scene_manager);
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| 
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|     uint32_t cur_scene_id = 0;
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|     SceneManagerIdStack_pop_back(&cur_scene_id, scene_manager->scene_id_stack);
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| 
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|     // Handle exit from start scene separately
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|     if(SceneManagerIdStack_size(scene_manager->scene_id_stack) == 0) {
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|         scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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|         return false;
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|     }
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|     uint32_t prev_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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|     scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
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|     return true;
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| }
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| 
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| bool scene_manager_search_and_switch_to_previous_scene(
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|     SceneManager* scene_manager,
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|     uint32_t scene_id) {
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|     furi_assert(scene_manager);
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| 
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|     uint32_t prev_scene_id = 0;
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|     uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     SceneManagerIdStack_it_t scene_it;
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|     SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
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|     // Search scene with given id in navigation stack
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|     bool scene_found = false;
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|     while(!scene_found) {
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|         SceneManagerIdStack_previous(scene_it);
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|         if(SceneManagerIdStack_end_p(scene_it)) {
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|             return false;
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|         }
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|         prev_scene_id = *SceneManagerIdStack_ref(scene_it);
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|         if(prev_scene_id == scene_id) {
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|             scene_found = true;
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|         }
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|     }
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|     // Remove all scene id from navigation stack
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|     SceneManagerIdStack_next(scene_it);
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|     SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
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| 
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|     scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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|     scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
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| 
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|     return true;
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| }
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| 
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| bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
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|     furi_assert(scene_manager);
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|     bool scene_found = false;
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|     uint32_t prev_scene_id;
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|     SceneManagerIdStack_it_t scene_it;
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|     SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
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| 
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|     // Perform search in scene stack
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|     while(!scene_found) {
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|         SceneManagerIdStack_previous(scene_it);
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|         if(SceneManagerIdStack_end_p(scene_it)) {
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|             break;
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|         }
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|         prev_scene_id = *SceneManagerIdStack_ref(scene_it);
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|         if(prev_scene_id == scene_id) {
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|             scene_found = true;
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|         }
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|     }
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|     return scene_found;
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| }
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| 
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| bool scene_manager_search_and_switch_to_another_scene(
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|     SceneManager* scene_manager,
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|     uint32_t scene_id) {
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|     furi_assert(scene_manager);
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|     furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
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| 
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|     uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
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|     SceneManagerIdStack_it_t scene_it;
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|     SceneManagerIdStack_it(scene_it, scene_manager->scene_id_stack);
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|     SceneManagerIdStack_next(scene_it);
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|     // Remove all scene id from navigation stack until first scene
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|     SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
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|     // Add next scene
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|     SceneManagerIdStack_push_back(scene_manager->scene_id_stack, scene_id);
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| 
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|     scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
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|     scene_manager->scene_handlers->on_enter_handlers[scene_id](scene_manager->context);
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| 
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|     return true;
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| }
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