* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
		
			
				
	
	
		
			20 lines
		
	
	
		
			551 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			551 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "scened-app.h"
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#include "scene/scened-app-scene-start.h"
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#include "scene/scened-app-scene-byte-input.h"
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ScenedApp::ScenedApp()
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    : scene_controller{this}
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    , text_store{128}
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    , notification{"notification"} {
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}
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ScenedApp::~ScenedApp() {
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}
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void ScenedApp::run() {
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    scene_controller.add_scene(SceneType::Start, new ScenedAppSceneStart());
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    scene_controller.add_scene(SceneType::ByteInputScene, new ScenedAppSceneByteInput());
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    notification_message(notification, &sequence_blink_green_10);
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    scene_controller.process(100);
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} |