* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			13 lines
		
	
	
		
			336 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			336 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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enum iButtonCustomEvent {
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    // Reserve first 100 events for button types and indexes, starting from 0
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    iButtonCustomEventReserved = 100,
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    iButtonCustomEventBack,
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    iButtonCustomEventTextEditResult,
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    iButtonCustomEventByteEditResult,
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    iButtonCustomEventWorkerEmulated,
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    iButtonCustomEventWorkerRead,
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};
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