 79920a3522
			
		
	
	
		79920a3522
		
			
		
	
	
	
	
		
			
			* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../bad_usb_script.h"
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| #include "../bad_usb_app_i.h"
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| #include "../views/bad_usb_view.h"
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| #include "furi_hal.h"
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| #include "m-string.h"
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| #include "toolbox/path.h"
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| 
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| void bad_usb_scene_work_ok_callback(InputType type, void* context) {
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|     furi_assert(context);
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|     BadUsbApp* app = context;
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|     view_dispatcher_send_custom_event(app->view_dispatcher, type);
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| }
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| 
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| bool bad_usb_scene_work_on_event(void* context, SceneManagerEvent event) {
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|     BadUsbApp* app = context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         bad_usb_script_toggle(app->bad_usb_script);
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|         consumed = true;
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|     } else if(event.type == SceneManagerEventTypeTick) {
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|         bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
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|     }
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|     return consumed;
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| }
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| 
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| void bad_usb_scene_work_on_enter(void* context) {
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|     BadUsbApp* app = context;
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| 
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|     string_t file_name;
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|     string_init(file_name);
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| 
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|     path_extract_filename(app->file_path, file_name, true);
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|     bad_usb_set_file_name(app->bad_usb_view, string_get_cstr(file_name));
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|     app->bad_usb_script = bad_usb_script_open(app->file_path);
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| 
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|     string_clear(file_name);
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| 
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|     bad_usb_set_state(app->bad_usb_view, bad_usb_script_get_state(app->bad_usb_script));
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| 
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|     bad_usb_set_ok_callback(app->bad_usb_view, bad_usb_scene_work_ok_callback, app);
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|     view_dispatcher_switch_to_view(app->view_dispatcher, BadUsbAppViewWork);
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| }
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| 
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| void bad_usb_scene_work_on_exit(void* context) {
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|     BadUsbApp* app = context;
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|     bad_usb_script_close(app->bad_usb_script);
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| }
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