* Add confirmation before exiting USB-UART * Redo the confirm view to be a scene to ignore the back button Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "gpio_app_i.h"
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void gpio_scene_exit_confirm_dialog_callback(DialogExResult result, void* context) {
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    GpioApp* app = context;
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    view_dispatcher_send_custom_event(app->view_dispatcher, result);
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}
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void gpio_scene_exit_confirm_on_enter(void* context) {
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    GpioApp* app = context;
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    DialogEx* dialog = app->dialog;
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    dialog_ex_set_context(dialog, app);
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    dialog_ex_set_left_button_text(dialog, "Exit");
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    dialog_ex_set_right_button_text(dialog, "Stay");
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    dialog_ex_set_header(dialog, "Exit USB-UART?", 22, 12, AlignLeft, AlignTop);
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    dialog_ex_set_result_callback(dialog, gpio_scene_exit_confirm_dialog_callback);
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    view_dispatcher_switch_to_view(app->view_dispatcher, GpioAppViewExitConfirm);
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}
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bool gpio_scene_exit_confirm_on_event(void* context, SceneManagerEvent event) {
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    GpioApp* app = context;
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    bool consumed = false;
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    if(event.type == SceneManagerEventTypeCustom) {
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        if(event.event == DialogExResultRight) {
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            consumed = scene_manager_previous_scene(app->scene_manager);
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        } else if(event.event == DialogExResultLeft) {
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            scene_manager_search_and_switch_to_previous_scene(app->scene_manager, GpioSceneStart);
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        }
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    } else if(event.type == SceneManagerEventTypeBack) {
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        consumed = true;
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    }
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    return consumed;
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}
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void gpio_scene_exit_confirm_on_exit(void* context) {
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    GpioApp* app = context;
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    // Clean view
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    dialog_ex_reset(app->dialog);
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}
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