* Streams: string stream * String stream: updated insert/delete api * Streams: generic stream interface and string stream implementation * Streams: helpers for insert and delete_and_insert * FFF: now compatible with streams * MinUnit: introduced tests with arguments * FFF: stream access violation * Streams: copy data between streams * Streams: file stream * FFF: documentation * FFStream: documentation * FFF: alloc as file * MinUnit: support for nested tests * Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout. * FFF: simplified file open function * Streams: unit tests * FFF: tests * Streams: declare cache_size constant as define, to allow variable modified arrays * FFF: lib moved to a separate folder * iButton: new FFF * RFID: new FFF * Animations: new FFF * IR: new FFF * NFC: new FFF * Flipper file format: delete lib * U2F: new FFF * Subghz: new FFF and streams * Streams: read line * Streams: split * FuriCore: implement memset with extra asserts * FuriCore: implement extra heap asserts without inventing memset * Scene manager: protected access to the scene id stack with a size check * NFC worker: dirty fix for issue where hal_nfc was busy on app start * Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc. * FuriCore: cleanup memmgr code. * Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console. * Memmgr: added ability to track allocations and deallocations through console. * FFStream: some speedup * Streams, FF: minor fixes * Tests: restore * File stream: a slightly more thread-safe version of file_stream_delete_and_insert Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			132 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			132 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dialog.h"
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#include <gui/elements.h>
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#include <furi.h>
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struct Dialog {
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    View* view;
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    void* context;
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    DialogResultCallback callback;
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};
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typedef struct {
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    const char* header_text;
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    const char* text;
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    const char* left_text;
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    const char* right_text;
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} DialogModel;
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static void dialog_view_draw_callback(Canvas* canvas, void* _model) {
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    DialogModel* model = _model;
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    uint8_t canvas_center = canvas_width(canvas) / 2;
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    // Prepare canvas
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    canvas_clear(canvas);
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    canvas_set_color(canvas, ColorBlack);
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    // Draw header
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    canvas_set_font(canvas, FontPrimary);
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    canvas_draw_str_aligned(
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        canvas, canvas_center, 17, AlignCenter, AlignBottom, model->header_text);
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    // Draw text
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    canvas_set_font(canvas, FontSecondary);
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    elements_multiline_text_aligned(
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        canvas, canvas_center, 32, AlignCenter, AlignCenter, model->text);
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    // Draw buttons
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    elements_button_left(canvas, model->left_text);
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    elements_button_right(canvas, model->right_text);
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}
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static bool dialog_view_input_callback(InputEvent* event, void* context) {
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    Dialog* dialog = context;
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    bool consumed = false;
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    // Process key presses only
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    if(event->type == InputTypeShort && dialog->callback) {
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        if(event->key == InputKeyLeft) {
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            dialog->callback(DialogResultLeft, dialog->context);
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            consumed = true;
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        } else if(event->key == InputKeyRight) {
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            dialog->callback(DialogResultRight, dialog->context);
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            consumed = true;
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        } else if(event->key == InputKeyBack) {
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            dialog->callback(DialogResultBack, dialog->context);
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            consumed = true;
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        }
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    }
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    return consumed;
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}
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Dialog* dialog_alloc() {
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    Dialog* dialog = malloc(sizeof(Dialog));
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    dialog->view = view_alloc();
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    view_set_context(dialog->view, dialog);
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    view_allocate_model(dialog->view, ViewModelTypeLockFree, sizeof(DialogModel));
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    view_set_draw_callback(dialog->view, dialog_view_draw_callback);
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    view_set_input_callback(dialog->view, dialog_view_input_callback);
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    return dialog;
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}
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void dialog_free(Dialog* dialog) {
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    furi_assert(dialog);
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    view_free(dialog->view);
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    free(dialog);
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}
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View* dialog_get_view(Dialog* dialog) {
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    furi_assert(dialog);
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    return dialog->view;
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}
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void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback) {
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    furi_assert(dialog);
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    dialog->callback = callback;
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}
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void dialog_set_context(Dialog* dialog, void* context) {
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    furi_assert(dialog);
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    dialog->context = context;
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}
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void dialog_set_header_text(Dialog* dialog, const char* text) {
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    furi_assert(dialog);
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    furi_assert(text);
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    with_view_model(
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        dialog->view, (DialogModel * model) {
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            model->header_text = text;
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            return true;
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        });
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}
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void dialog_set_text(Dialog* dialog, const char* text) {
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    furi_assert(dialog);
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    furi_assert(text);
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    with_view_model(
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        dialog->view, (DialogModel * model) {
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            model->text = text;
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            return true;
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        });
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}
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void dialog_set_left_button_text(Dialog* dialog, const char* text) {
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    furi_assert(dialog);
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    furi_assert(text);
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    with_view_model(
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        dialog->view, (DialogModel * model) {
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            model->left_text = text;
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            return true;
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        });
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}
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void dialog_set_right_button_text(Dialog* dialog, const char* text) {
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    furi_assert(dialog);
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    furi_assert(text);
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    with_view_model(
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        dialog->view, (DialogModel * model) {
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            model->right_text = text;
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            return true;
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        });
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}
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