* Notification app: init * Notification app: separate message sequences * Notification app: rename notifications to notification * Notification app: rework api * Notification app: new sequences for charger * Power app: add state for better led handling * Power app: NotificationSequence type, notification led process * Blink app: use notifications * Notification app: sound and vibro notifications * Notification app: note messages * Notification app: more messages * Notification app: update note message generator * Blink app: fix state counter * Notification app: fix delay event * App sd-filesystem: notifications * App notifications: headers c++ compatibility * App notifications: Cmaj success chord sequence * App iButton: use notifications * App notification: display backlight notifications * App notification: add "display on" message to success and error sequences * App accessor: use notifications * App ibutton: guard onewire key read * Lib-RFAL: remove api_hal_light usage * App notification: add blocking mode, rework display api * Cli led command: use internal notification instead of direc access to leds. * App unit test: use notifications * App lfrfid: use notifications * Apps: close notification record * App subghz: rough use of notifications * App notificaton: ignore reset flag * App strobe: removed * Lib irda decoder: fix nec decoding * App irda: fix assert, use notifications * Apps: use notifications * Fix IRDA tests * Cli: better var naming * App notification: readable sources Co-authored-by: Albert Kharisov <albert@flipperdevices.com> Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-scene-write-success.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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#include <callback-connector.h>
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void iButtonSceneWriteSuccess::on_enter(iButtonApp* app) {
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    iButtonAppViewManager* view_manager = app->get_view_manager();
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    Popup* popup = view_manager->get_popup();
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    auto callback = cbc::obtain_connector(this, &iButtonSceneWriteSuccess::popup_callback);
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    popup_set_icon(popup, 0, 12, I_iButtonDolphinVerySuccess_108x52);
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    popup_set_text(popup, "Successful writing!", 47, 14, AlignLeft, AlignBottom);
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    popup_set_callback(popup, callback);
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    popup_set_context(popup, app);
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    popup_set_timeout(popup, 1500);
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    popup_enable_timeout(popup);
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    view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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    app->notify_success();
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    app->notify_green_on();
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}
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bool iButtonSceneWriteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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    bool consumed = false;
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    if(event->type == iButtonEvent::Type::EventTypeBack) {
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        app->search_and_switch_to_previous_scene(
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            {iButtonApp::Scene::SceneReadedKeyMenu, iButtonApp::Scene::SceneStart});
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        consumed = true;
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    }
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    return consumed;
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}
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void iButtonSceneWriteSuccess::on_exit(iButtonApp* app) {
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    Popup* popup = app->get_view_manager()->get_popup();
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    popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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    popup_set_icon(popup, -1, -1, I_DolphinWait_61x59);
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    popup_disable_timeout(popup);
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    popup_set_context(popup, NULL);
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    popup_set_callback(popup, NULL);
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}
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void iButtonSceneWriteSuccess::popup_callback(void* context) {
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    iButtonApp* app = static_cast<iButtonApp*>(context);
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    iButtonEvent event;
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    event.type = iButtonEvent::Type::EventTypeBack;
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    app->get_view_manager()->send_event(&event);
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    app->notify_green_off();
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} |