 939998a8c8
			
		
	
	
		939998a8c8
		
			
		
	
	
	
	
		
			
			* Power: wait a little bit till message displayed on screen when executing power off. FuriCore: do not use bkpt in release builds(causing HardFault when SPI is active). * Cleanup BSS section: add more consty consts to be more constish. * Desktop: properly handle autostarted applications.
		
			
				
	
	
		
			193 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			193 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <furi.h>
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| #include <furi_hal.h>
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| #include <applications.h>
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| #include <assets_icons.h>
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| #include <loader/loader.h>
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| 
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| #include "../desktop_i.h"
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| #include "../views/desktop_events.h"
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| #include "../views/desktop_view_main.h"
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| #include "desktop_scene.h"
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| #include "desktop_scene_i.h"
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| 
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| #define TAG "DesktopSrv"
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| 
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| static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = context;
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|     const LoaderEvent* event = message;
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| 
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|     if(event->type == LoaderEventTypeApplicationStarted) {
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|         view_dispatcher_send_custom_event(
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|             desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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|         osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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|     } else if(event->type == LoaderEventTypeApplicationStopped) {
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|         view_dispatcher_send_custom_event(
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|             desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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|     }
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| }
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| 
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| static void desktop_scene_main_new_idle_animation_callback(void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = context;
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|     view_dispatcher_send_custom_event(
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|         desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
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| }
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| 
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| static void desktop_scene_main_check_animation_callback(void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = context;
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|     view_dispatcher_send_custom_event(
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|         desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
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| }
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| 
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| static void desktop_scene_main_interact_animation_callback(void* context) {
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|     furi_assert(context);
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|     Desktop* desktop = context;
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|     view_dispatcher_send_custom_event(
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|         desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
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| }
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| 
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| static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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|     furi_assert(desktop);
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|     furi_assert(flipper_app);
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|     furi_assert(flipper_app->app);
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|     furi_assert(flipper_app->name);
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| 
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|     if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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|         FURI_LOG_E("Desktop", "Thread is already running");
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|         return;
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|     }
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| 
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|     furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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|     furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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|     furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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| 
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|     furi_thread_start(desktop->scene_thread);
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| }
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| 
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| void desktop_scene_main_callback(DesktopEvent event, void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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| }
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| 
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| void desktop_scene_main_on_enter(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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|     DesktopMainView* main_view = desktop->main_view;
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| 
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|     animation_manager_set_context(desktop->animation_manager, desktop);
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|     animation_manager_set_new_idle_callback(
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|         desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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|     animation_manager_set_check_callback(
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|         desktop->animation_manager, desktop_scene_main_check_animation_callback);
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|     animation_manager_set_interact_callback(
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|         desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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| 
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|     furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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|     Loader* loader = furi_record_open("loader");
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|     desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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|         loader_get_pubsub(loader), desktop_scene_main_app_started_callback, desktop);
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|     furi_record_close("loader");
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| 
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|     desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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| 
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|     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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| }
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| 
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| bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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|     Desktop* desktop = (Desktop*)context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         switch(event.event) {
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|         case DesktopMainEventOpenMenu:
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|             loader_show_menu();
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|             consumed = true;
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|             break;
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| 
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|         case DesktopMainEventOpenLockMenu:
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|             scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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|             consumed = true;
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|             break;
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| 
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|         case DesktopMainEventOpenDebug:
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|             scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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|             consumed = true;
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|             break;
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| 
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|         case DesktopMainEventOpenArchive:
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| #ifdef APP_ARCHIVE
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|             desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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| #endif
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|             consumed = true;
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|             break;
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| 
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|         case DesktopMainEventOpenFavorite:
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|             LOAD_DESKTOP_SETTINGS(&desktop->settings);
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|             if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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|                 Loader* loader = furi_record_open("loader");
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|                 LoaderStatus status =
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|                     loader_start(loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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|                 if(status != LoaderStatusOk) {
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|                     FURI_LOG_E(TAG, "loader_start failed: %d", status);
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|                 }
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|                 furi_record_close("loader");
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|             } else {
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|                 FURI_LOG_E(TAG, "Can't find favorite application");
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|             }
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|             consumed = true;
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|             break;
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| 
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|         case DesktopAnimationEventCheckAnimation:
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|             animation_manager_check_blocking_process(desktop->animation_manager);
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|             consumed = true;
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|             break;
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|         case DesktopAnimationEventNewIdleAnimation:
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|             animation_manager_new_idle_process(desktop->animation_manager);
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|             consumed = true;
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|             break;
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|         case DesktopAnimationEventInteractAnimation:
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|             animation_manager_interact_process(desktop->animation_manager);
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|             consumed = true;
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|             break;
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|         case DesktopMainEventBeforeAppStarted:
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|             animation_manager_unload_and_stall_animation(desktop->animation_manager);
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|             osSemaphoreRelease(desktop->unload_animation_semaphore);
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|             consumed = true;
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|             break;
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|         case DesktopMainEventAfterAppFinished:
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|             animation_manager_load_and_continue_animation(desktop->animation_manager);
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|             consumed = true;
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|             break;
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|         case DesktopLockedEventUpdate:
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|             desktop_view_locked_update(desktop->locked_view);
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|             consumed = true;
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|             break;
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| 
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|         default:
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|             break;
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void desktop_scene_main_on_exit(void* context) {
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|     Desktop* desktop = (Desktop*)context;
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| 
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|     /**
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|      * We're allowed to leave this scene only when any other app & loader
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|      * is finished, that's why we can be sure there is no task waiting
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|      * for start/stop semaphore
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|      */
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|     Loader* loader = furi_record_open("loader");
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|     furi_pubsub_unsubscribe(loader_get_pubsub(loader), desktop->app_start_stop_subscription);
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|     furi_record_close("loader");
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|     furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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| 
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|     animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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|     animation_manager_set_check_callback(desktop->animation_manager, NULL);
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|     animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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|     animation_manager_set_context(desktop->animation_manager, desktop);
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| }
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