* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			30 lines
		
	
	
		
			899 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			899 B
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
 | 
						|
 | 
						|
#include <gui/scene_manager.h>
 | 
						|
 | 
						|
// Generate scene id and total number
 | 
						|
#define ADD_SCENE(prefix, name, id) PicopassScene##id,
 | 
						|
typedef enum {
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
    PicopassSceneNum,
 | 
						|
} PicopassScene;
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
extern const SceneManagerHandlers picopass_scene_handlers;
 | 
						|
 | 
						|
// Generate scene on_enter handlers declaration
 | 
						|
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
// Generate scene on_event handlers declaration
 | 
						|
#define ADD_SCENE(prefix, name, id) \
 | 
						|
    bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
#undef ADD_SCENE
 | 
						|
 | 
						|
// Generate scene on_exit handlers declaration
 | 
						|
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
 | 
						|
#include "picopass_scene_config.h"
 | 
						|
#undef ADD_SCENE
 |