 5171a6ad14
			
		
	
	
		5171a6ad14
		
			
		
	
	
	
	
		
			
			* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "../ibutton_i.h"
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| #include <dolphin/dolphin.h>
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| 
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| static void ibutton_scene_save_success_popup_callback(void* context) {
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|     iButton* ibutton = context;
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|     view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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| }
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| 
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| void ibutton_scene_save_success_on_enter(void* context) {
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|     iButton* ibutton = context;
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|     Popup* popup = ibutton->popup;
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|     DOLPHIN_DEED(DolphinDeedIbuttonSave);
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| 
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|     popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
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|     popup_set_header(popup, "Saved!", 5, 7, AlignLeft, AlignTop);
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| 
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|     popup_set_callback(popup, ibutton_scene_save_success_popup_callback);
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|     popup_set_context(popup, ibutton);
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|     popup_set_timeout(popup, 1500);
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|     popup_enable_timeout(popup);
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| 
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|     view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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| }
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| 
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| bool ibutton_scene_save_success_on_event(void* context, SceneManagerEvent event) {
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|     iButton* ibutton = context;
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|     bool consumed = false;
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| 
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|     if(event.type == SceneManagerEventTypeCustom) {
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|         consumed = true;
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|         if(event.event == iButtonCustomEventBack) {
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|             const uint32_t possible_scenes[] = {
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|                 iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
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|             ibutton_switch_to_previous_scene_one_of(
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|                 ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
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|         }
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|     }
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| 
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|     return consumed;
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| }
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| 
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| void ibutton_scene_save_success_on_exit(void* context) {
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|     iButton* ibutton = context;
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|     Popup* popup = ibutton->popup;
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| 
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|     popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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|     popup_set_icon(popup, 0, 0, NULL);
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| 
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|     popup_disable_timeout(popup);
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|     popup_set_context(popup, NULL);
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|     popup_set_callback(popup, NULL);
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| }
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