* Ibutton, Infrared, LfRFID GUI fixes * Loading screens update Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "lfrfid_app_scene_read.h"
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#include <dolphin/dolphin.h>
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void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool /* need_restore */) {
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    auto popup = app->view_controller.get<PopupVM>();
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    DOLPHIN_DEED(DolphinDeedRfidRead);
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    popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
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    popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
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    app->view_controller.switch_to<PopupVM>();
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    app->worker.start_read();
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}
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bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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    bool consumed = false;
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    if(event->type == LfRfidApp::EventType::Tick) {
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        if(app->worker.read()) {
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            DOLPHIN_DEED(DolphinDeedRfidReadSuccess);
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            notification_message(app->notification, &sequence_success);
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            app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
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        } else {
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            if(app->worker.any_read()) {
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                notification_message(app->notification, &sequence_blink_yellow_10);
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            } else if(app->worker.detect()) {
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                notification_message(app->notification, &sequence_blink_yellow_10);
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            } else {
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                notification_message(app->notification, &sequence_blink_cyan_10);
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            }
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        }
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    }
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    return consumed;
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}
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void LfRfidAppSceneRead::on_exit(LfRfidApp* app) {
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    app->view_controller.get<PopupVM>()->clean();
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    app->worker.stop_read();
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}
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