 fae8d8f23c
			
		
	
	
		fae8d8f23c
		
			
		
	
	
	
	
		
			
			* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include "desktop_settings_app.h"
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| 
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| static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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|     furi_assert(context);
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|     DesktopSettingsApp* app = context;
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|     return scene_manager_handle_custom_event(app->scene_manager, event);
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| }
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| 
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| static bool desktop_settings_back_event_callback(void* context) {
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|     furi_assert(context);
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|     DesktopSettingsApp* app = context;
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|     return scene_manager_handle_back_event(app->scene_manager);
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| }
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| 
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| DesktopSettingsApp* desktop_settings_app_alloc() {
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|     DesktopSettingsApp* app = furi_alloc(sizeof(DesktopSettingsApp));
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| 
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|     app->settings.version = DESKTOP_SETTINGS_VER;
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|     desktop_settings_load(&app->settings);
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| 
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|     app->gui = furi_record_open("gui");
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|     app->view_dispatcher = view_dispatcher_alloc();
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|     app->scene_manager = scene_manager_alloc(&desktop_settings_scene_handlers, app);
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|     view_dispatcher_enable_queue(app->view_dispatcher);
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|     view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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| 
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|     view_dispatcher_set_custom_event_callback(
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|         app->view_dispatcher, desktop_settings_custom_event_callback);
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|     view_dispatcher_set_navigation_event_callback(
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|         app->view_dispatcher, desktop_settings_back_event_callback);
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| 
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|     view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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| 
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|     app->submenu = submenu_alloc();
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|     view_dispatcher_add_view(
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|         app->view_dispatcher, DesktopSettingsAppViewMenu, submenu_get_view(app->submenu));
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| 
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|     app->code_input = code_input_alloc();
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|     view_dispatcher_add_view(
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|         app->view_dispatcher,
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|         DesktopSettingsAppViewPincodeInput,
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|         code_input_get_view(app->code_input));
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| 
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|     scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneStart);
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|     return app;
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| }
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| 
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| void desktop_settings_app_free(DesktopSettingsApp* app) {
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|     furi_assert(app);
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|     // Variable item list
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|     view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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|     submenu_free(app->submenu);
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|     view_dispatcher_remove_view(app->view_dispatcher, DesktopSettingsAppViewPincodeInput);
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|     code_input_free(app->code_input);
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|     // View dispatcher
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|     view_dispatcher_free(app->view_dispatcher);
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|     scene_manager_free(app->scene_manager);
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|     // Records
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|     furi_record_close("gui");
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|     free(app);
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| }
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| 
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| extern int32_t desktop_settings_app(void* p) {
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|     DesktopSettingsApp* app = desktop_settings_app_alloc();
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|     view_dispatcher_run(app->view_dispatcher);
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|     desktop_settings_save(&app->settings);
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|     desktop_settings_app_free(app);
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|     return 0;
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| }
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