 fae8d8f23c
			
		
	
	
		fae8d8f23c
		
			
		
	
	
	
	
		
			
			* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			217 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			7.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| #include <furi.h>
 | |
| #include "../desktop_i.h"
 | |
| #include "desktop_locked.h"
 | |
| 
 | |
| void desktop_locked_set_callback(
 | |
|     DesktopLockedView* locked_view,
 | |
|     DesktopLockedViewCallback callback,
 | |
|     void* context) {
 | |
|     furi_assert(locked_view);
 | |
|     furi_assert(callback);
 | |
|     locked_view->callback = callback;
 | |
|     locked_view->context = context;
 | |
| }
 | |
| 
 | |
| void locked_view_timer_callback(void* context) {
 | |
|     DesktopLockedView* locked_view = context;
 | |
|     locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
 | |
| }
 | |
| 
 | |
| // temporary locked screen animation managment
 | |
| void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view) {
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             if(model->animation) icon_animation_free(model->animation);
 | |
|             model->animation = icon_animation_alloc(desktop_get_icon());
 | |
|             view_tie_icon_animation(locked_view->view, model->animation);
 | |
|             return true;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             model->hint_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
 | |
|             return true;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_reset_door_pos(DesktopLockedView* locked_view) {
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             model->animation_seq_end = false;
 | |
|             model->door_left_x = DOOR_L_POS;
 | |
|             model->door_right_x = DOOR_R_POS;
 | |
|             return true;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_manage_redraw(DesktopLockedView* locked_view) {
 | |
|     bool animation_seq_end;
 | |
| 
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             model->animation_seq_end = !model->door_left_x;
 | |
|             animation_seq_end = model->animation_seq_end;
 | |
| 
 | |
|             if(!model->animation_seq_end) {
 | |
|                 model->door_left_x = CLAMP(model->door_left_x + 5, DOOR_L_POS_MAX, DOOR_L_POS);
 | |
|                 model->door_right_x = CLAMP(model->door_right_x - 5, DOOR_R_POS, DOOR_R_POS_MIN);
 | |
|             } else {
 | |
|                 model->hint_expire_at = !model->hint_expire_at;
 | |
|             }
 | |
| 
 | |
|             return true;
 | |
|         });
 | |
| 
 | |
|     if(animation_seq_end) {
 | |
|         osTimerStop(locked_view->timer);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void desktop_locked_reset_counter(DesktopLockedView* locked_view) {
 | |
|     locked_view->lock_count = 0;
 | |
|     locked_view->lock_lastpress = 0;
 | |
| 
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             model->hint_expire_at = 0;
 | |
|             return true;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             model->pin_lock = locked;
 | |
|             return true;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_render(Canvas* canvas, void* model) {
 | |
|     DesktopLockedViewModel* m = model;
 | |
|     uint32_t now = osKernelGetTickCount();
 | |
|     canvas_clear(canvas);
 | |
|     canvas_set_color(canvas, ColorBlack);
 | |
| 
 | |
|     if(!m->animation_seq_end) {
 | |
|         canvas_draw_icon(canvas, m->door_left_x, 0, &I_DoorLeft_70x55);
 | |
|         canvas_draw_icon(canvas, m->door_right_x, 0, &I_DoorRight_70x55);
 | |
|     }
 | |
| 
 | |
|     if(m->animation && m->animation_seq_end) {
 | |
|         canvas_draw_icon_animation(canvas, 0, -3, m->animation);
 | |
|     }
 | |
| 
 | |
|     if(now < m->hint_expire_at) {
 | |
|         if(!m->animation_seq_end) {
 | |
|             canvas_set_font(canvas, FontPrimary);
 | |
|             elements_multiline_text_framed(canvas, 42, 30, "Locked");
 | |
| 
 | |
|         } else if(!m->pin_lock) {
 | |
|             canvas_set_font(canvas, FontSecondary);
 | |
|             canvas_draw_icon(canvas, 13, 5, &I_LockPopup_100x49);
 | |
|             elements_multiline_text(canvas, 65, 20, "To unlock\npress:");
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| View* desktop_locked_get_view(DesktopLockedView* locked_view) {
 | |
|     furi_assert(locked_view);
 | |
|     return locked_view->view;
 | |
| }
 | |
| 
 | |
| bool desktop_locked_input(InputEvent* event, void* context) {
 | |
|     furi_assert(event);
 | |
|     furi_assert(context);
 | |
|     DesktopLockedView* locked_view = context;
 | |
| 
 | |
|     uint32_t press_time = 0;
 | |
|     bool locked_with_pin = false;
 | |
| 
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             locked_with_pin = model->pin_lock;
 | |
|             return false;
 | |
|         });
 | |
| 
 | |
|     if(event->type == InputTypeShort) {
 | |
|         if(locked_with_pin) {
 | |
|             press_time = osKernelGetTickCount();
 | |
| 
 | |
|             if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT * 3) {
 | |
|                 locked_view->lock_lastpress = press_time;
 | |
|                 locked_view->callback(DesktopLockedEventInputReset, locked_view->context);
 | |
|             }
 | |
| 
 | |
|             locked_view->callback(event->key, locked_view->context);
 | |
|         } else {
 | |
|             desktop_locked_update_hint_timeout(locked_view);
 | |
| 
 | |
|             if(event->key == InputKeyBack) {
 | |
|                 press_time = osKernelGetTickCount();
 | |
|                 // check if pressed sequentially
 | |
|                 if(press_time - locked_view->lock_lastpress < UNLOCK_RST_TIMEOUT) {
 | |
|                     locked_view->lock_lastpress = press_time;
 | |
|                     locked_view->lock_count++;
 | |
|                 }
 | |
| 
 | |
|                 if(locked_view->lock_count == UNLOCK_CNT) {
 | |
|                     locked_view->lock_count = 0;
 | |
|                     locked_view->callback(DesktopLockedEventUnlock, locked_view->context);
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
 | |
|             locked_view->lock_lastpress = press_time;
 | |
|             locked_view->lock_count = 0;
 | |
|         }
 | |
|     }
 | |
|     // All events consumed
 | |
|     return true;
 | |
| }
 | |
| 
 | |
| void desktop_locked_enter(void* context) {
 | |
|     DesktopLockedView* locked_view = context;
 | |
| 
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             if(model->animation) icon_animation_start(model->animation);
 | |
|             return false;
 | |
|         });
 | |
| }
 | |
| 
 | |
| void desktop_locked_exit(void* context) {
 | |
|     DesktopLockedView* locked_view = context;
 | |
| 
 | |
|     with_view_model(
 | |
|         locked_view->view, (DesktopLockedViewModel * model) {
 | |
|             if(model->animation) icon_animation_stop(model->animation);
 | |
|             return false;
 | |
|         });
 | |
| }
 | |
| 
 | |
| DesktopLockedView* desktop_locked_alloc() {
 | |
|     DesktopLockedView* locked_view = furi_alloc(sizeof(DesktopLockedView));
 | |
|     locked_view->view = view_alloc();
 | |
|     locked_view->timer =
 | |
|         osTimerNew(locked_view_timer_callback, osTimerPeriodic, locked_view, NULL);
 | |
| 
 | |
|     view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopLockedViewModel));
 | |
|     view_set_context(locked_view->view, locked_view);
 | |
|     view_set_draw_callback(locked_view->view, (ViewDrawCallback)desktop_locked_render);
 | |
|     view_set_input_callback(locked_view->view, desktop_locked_input);
 | |
|     view_set_enter_callback(locked_view->view, desktop_locked_enter);
 | |
|     view_set_exit_callback(locked_view->view, desktop_locked_exit);
 | |
| 
 | |
|     return locked_view;
 | |
| }
 | |
| 
 | |
| void desktop_locked_free(DesktopLockedView* locked_view) {
 | |
|     furi_assert(locked_view);
 | |
|     osTimerDelete(locked_view->timer);
 | |
|     view_free(locked_view->view);
 | |
|     free(locked_view);
 | |
| }
 |