* archive: pass full file path as App argument * nfc: add starting emulation from Archive * nfc, ibutton: rework setting key name with path lib * archive: revert launching app with full file path Co-authored-by: あく <alleteam@gmail.com>
		
			
				
	
	
		
			373 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			373 lines
		
	
	
		
			9.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "ibutton-app.h"
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#include <stdarg.h>
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#include <callback-connector.h>
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#include <m-string.h>
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#include <file-worker-cpp.h>
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#include <path.h>
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const char* iButtonApp::app_folder = "ibutton";
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const char* iButtonApp::app_extension = ".ibtn";
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void iButtonApp::run(void* args) {
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    iButtonEvent event;
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    bool consumed;
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    bool exit = false;
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    if(args && load_key((const char*)args)) {
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        current_scene = Scene::SceneEmulate;
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    }
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    scenes[current_scene]->on_enter(this);
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    while(!exit) {
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        view.receive_event(&event);
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        consumed = scenes[current_scene]->on_event(this, &event);
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        if(!consumed) {
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            if(event.type == iButtonEvent::Type::EventTypeBack) {
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                exit = switch_to_previous_scene();
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            }
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        }
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    };
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    scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp()
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    : notification{"notification"} {
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    api_hal_power_insomnia_enter();
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    key_worker = new KeyWorker(&ibutton_gpio);
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    // we need random
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    srand(DWT->CYCCNT);
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}
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iButtonApp::~iButtonApp() {
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    for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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        delete it->second;
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        scenes.erase(it);
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    }
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    delete key_worker;
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    api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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    return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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    previous_scenes_list.push_front(current_scene);
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    if(next_scene != Scene::SceneExit) {
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        scenes[current_scene]->on_exit(this);
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        current_scene = next_scene;
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        scenes[current_scene]->on_enter(this);
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    }
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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    Scene previous_scene = Scene::SceneStart;
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    bool scene_found = false;
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    while(!scene_found) {
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        previous_scene = get_previous_scene();
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        for(Scene element : scenes_list) {
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            if(previous_scene == element || previous_scene == Scene::SceneStart) {
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                scene_found = true;
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                break;
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            }
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        }
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    }
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    scenes[current_scene]->on_exit(this);
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    current_scene = previous_scene;
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    scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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    Scene previous_scene = Scene::SceneStart;
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    for(uint8_t i = 0; i < count; i++) {
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        previous_scene = get_previous_scene();
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        if(previous_scene == Scene::SceneExit) break;
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    }
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    if(previous_scene == Scene::SceneExit) {
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        return true;
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    } else {
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        scenes[current_scene]->on_exit(this);
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        current_scene = previous_scene;
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        scenes[current_scene]->on_enter(this);
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        return false;
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    }
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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    Scene scene = previous_scenes_list.front();
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    previous_scenes_list.pop_front();
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    return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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    // TODO open record
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    return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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    return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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    return &key;
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}
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char* iButtonApp::get_file_name() {
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    return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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    return file_name_size;
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}
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void iButtonApp::notify_green_blink() {
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    notification_message(notification, &sequence_blink_green_10);
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}
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void iButtonApp::notify_yellow_blink() {
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    notification_message(notification, &sequence_blink_yellow_10);
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}
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void iButtonApp::notify_red_blink() {
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    notification_message(notification, &sequence_blink_red_10);
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}
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void iButtonApp::notify_error() {
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    notification_message(notification, &sequence_error);
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}
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void iButtonApp::notify_success() {
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    notification_message(notification, &sequence_success);
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}
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void iButtonApp::notify_green_on() {
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    notification_message_block(notification, &sequence_set_green_255);
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}
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void iButtonApp::notify_green_off() {
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    notification_message(notification, &sequence_reset_green);
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}
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void iButtonApp::notify_red_on() {
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    notification_message_block(notification, &sequence_set_red_255);
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}
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void iButtonApp::notify_red_off() {
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    notification_message(notification, &sequence_reset_red);
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}
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void iButtonApp::set_text_store(const char* text...) {
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    va_list args;
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    va_start(args, text);
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    vsnprintf(text_store, text_store_size, text, args);
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    va_end(args);
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}
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char* iButtonApp::get_text_store() {
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    return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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    return text_store_size;
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}
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void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
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    const uint8_t prefix_size = 9;
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    const char* prefix[prefix_size] = {
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        "ancient",
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        "hollow",
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        "strange",
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        "disappeared",
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        "unknown",
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        "unthinkable",
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        "unnamable",
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        "nameless",
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        "my",
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    };
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    const uint8_t suffix_size = 8;
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    const char* suffix[suffix_size] = {
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        "door",
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        "entrance",
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        "doorway",
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        "entry",
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        "portal",
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        "entree",
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        "opening",
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        "crack",
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    };
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    sniprintf(
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        name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
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    // to upper
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    name[0] = name[0] - 0x20;
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}
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// file managment
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bool iButtonApp::save_key(const char* key_name) {
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    FileWorkerCpp file_worker;
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    string_t key_file_name;
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    bool result = false;
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    // Create ibutton directory if necessary
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    if(!file_worker.mkdir(app_folder)) {
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        return false;
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    };
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    // First remove key if it was saved
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    string_init_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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    if(!file_worker.remove(string_get_cstr(key_file_name))) {
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        string_clear(key_file_name);
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        return false;
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    };
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    // Save the key
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    get_key()->set_name(key_name);
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    string_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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    bool res = file_worker.open(string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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    string_clear(key_file_name);
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    if(res) {
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        // type header
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        const char* key_type = "E ";
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        switch(get_key()->get_key_type()) {
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        case iButtonKeyType::KeyCyfral:
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            key_type = "C ";
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            break;
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        case iButtonKeyType::KeyDallas:
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            key_type = "D ";
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            break;
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        case iButtonKeyType::KeyMetakom:
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            key_type = "M ";
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            break;
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        }
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        if(!file_worker.write(key_type, 2)) {
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            file_worker.close();
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            return false;
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        }
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        if(!file_worker.write_hex(get_key()->get_data(), get_key()->get_type_data_size())) {
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            file_worker.close();
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            return false;
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        }
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        result = true;
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    }
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    file_worker.close();
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    return result;
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}
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bool iButtonApp::load_key_data(string_t key_path) {
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    FileWorkerCpp file_worker;
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    // Open key file
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    if(!file_worker.open(string_get_cstr(key_path), FSAM_READ, FSOM_OPEN_EXISTING)) {
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        file_worker.close();
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        return false;
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    }
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    const uint8_t byte_text_size = 4;
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    char byte_text[byte_text_size] = {0, 0, 0, 0};
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    // Load type header
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    if(!file_worker.read(byte_text, 2)) {
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        file_worker.close();
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        return false;
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    }
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    iButtonKeyType key_type = iButtonKeyType::KeyCyfral;
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    if(strcmp(byte_text, "C ") == 0) {
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        key_type = iButtonKeyType::KeyCyfral;
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    } else if(strcmp(byte_text, "M ") == 0) {
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        key_type = iButtonKeyType::KeyMetakom;
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    } else if(strcmp(byte_text, "D ") == 0) {
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        key_type = iButtonKeyType::KeyDallas;
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    } else {
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        file_worker.show_error("Cannot parse\nkey file");
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        file_worker.close();
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        return false;
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    }
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    iButtonKeyType old_type = get_key()->get_key_type();
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    get_key()->set_type(key_type);
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    uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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    if(!file_worker.read_hex(key_data, get_key()->get_type_data_size())) {
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        get_key()->set_type(old_type);
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        file_worker.close();
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        return false;
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    }
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    file_worker.close();
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    get_key()->set_data(key_data, IBUTTON_KEY_DATA_SIZE);
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    return true;
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}
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bool iButtonApp::load_key(const char* key_name) {
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    bool result = false;
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    string_t key_path;
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    string_init_set_str(key_path, key_name);
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    result = load_key_data(key_path);
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    if(result) {
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        path_extract_filename_no_ext(key_name, key_path);
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        get_key()->set_name(string_get_cstr(key_path));
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    }
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    string_clear(key_path);
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    return result;
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}
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bool iButtonApp::load_key() {
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    bool result = false;
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    FileWorkerCpp file_worker;
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    // Input events and views are managed by file_select
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    bool res = file_worker.file_select(
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        app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name());
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    if(res) {
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        string_t key_str;
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        // Get key file path
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        string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
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        result = load_key_data(key_str);
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        if(result) {
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            get_key()->set_name(get_file_name());
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        }
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        string_clear(key_str);
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    }
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    return result;
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}
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bool iButtonApp::delete_key() {
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    string_t file_name;
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    bool result = false;
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    FileWorkerCpp file_worker;
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    string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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    result = file_worker.remove(string_get_cstr(file_name));
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    string_clear(file_name);
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    return result;
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} |