* gui test app * aligned string draw functions * add canvas_invert_color, canvas_draw_button_left, canvas_draw_button_right * use new str and button fns in dialog * real dialog mockup * add new gui test app recipe * submenu module init * delete unused variable * move buttons to element, add canvas_string_width fn, new center button element * button icons * submenu module * use submenu module, switch views * keyboard buttons img * new font for keyboard * text input (keyboard) module * add text input to gui test app * add gui tesst app to release build, fix flags * handle transition from start and end position, fix input switch * add long text support to text input * canvas_string_width and the underlying u8g2_GetStrWidth now return uint16_t * remove deprecated libs and apps * canvas_font_max_height fn * new element, aligned multiline text * use multiline text instead of plain string * fix second keyboard row, rename uppercase fn * qwerty-like keyboard layout * new icons for iButton app * better dialog text position and events handling * remove confusing comment * new extended dialog module * extended dialog module usage * update docs * new gui module, popup with timeout * popup usage * canvas, remove outdated canvas_font_max_height, use canvas_current_font_height * use furi check * use new view_enter and view_exit callback for timers * add DrZlo to gui tester codeowner Co-authored-by: aanper <mail@s3f.ru>
		
			
				
	
	
		
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#pragma once
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#include <gui/view.h>
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/* Dialog anonymous structure */
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typedef struct Dialog Dialog;
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/* Dialog result */
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typedef enum {
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    DialogResultLeft,
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    DialogResultRight,
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} DialogResult;
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/* Dialog result callback type
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 * @warning comes from GUI thread
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 */
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typedef void (*DialogResultCallback)(DialogResult result, void* context);
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/* Allocate and initialize dialog
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 * This dialog used to ask simple questions like Yes/
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 */
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Dialog* dialog_alloc();
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/* Deinitialize and free dialog
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 * @param dialog - Dialog instance
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 */
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void dialog_free(Dialog* dialog);
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/* Get dialog view
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 * @param dialog - Dialog instance
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 * @return View instance that can be used for embedding
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 */
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View* dialog_get_view(Dialog* dialog);
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/* Set dialog result callback
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 * @param dialog - Dialog instance
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 * @param callback - result callback function
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 */
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void dialog_set_result_callback(Dialog* dialog, DialogResultCallback callback);
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/* Set dialog context
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 * @param dialog - Dialog instance
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 * @param context - context pointer, will be passed to result callback
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 */
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void dialog_set_context(Dialog* dialog, void* context);
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/* Set dialog header text
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 * @param dialog - Dialog instance
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 * @param text - text to be shown
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 */
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void dialog_set_header_text(Dialog* dialog, const char* text);
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/* Set dialog text
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 * @param dialog - Dialog instance
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 * @param text - text to be shown
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 */
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void dialog_set_text(Dialog* dialog, const char* text);
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/* Set left button text
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 * @param dialog - Dialog instance
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 * @param text - text to be shown
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 */
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void dialog_set_left_button_text(Dialog* dialog, const char* text);
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/* Set right button text
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 * @param dialog - Dialog instance
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 * @param text - text to be shown
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 */
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void dialog_set_right_button_text(Dialog* dialog, const char* text);
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