* Rename Irukagotchi to Dolphin. Add basic game state structures. * Dolphin: state, counters, api. BT: shared access to flash. Flash: write api. * add fake -1 deeds, example of changing icounter Co-authored-by: coreglitch <mail@s3f.ru>
		
			
				
	
	
		
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "dolphin_state.h"
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#include <flipper_v2.h>
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typedef struct {
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    uint32_t ibutton;
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    uint32_t nfc;
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    uint32_t ir;
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    uint32_t rfid;
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} DolphinLimit;
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struct DolphinState {
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    uint32_t icounter;
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    uint32_t butthurt;
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    DolphinLimit limit;
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};
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DolphinState* dolphin_state_alloc() {
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    DolphinState* dolphin_state = furi_alloc(sizeof(DolphinState));
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    return dolphin_state;
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}
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void dolphin_state_release(DolphinState* dolphin_state) {
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    free(dolphin_state);
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}
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void dolphin_state_save(DolphinState* dolphin_state) {
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}
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void dolphin_state_load(DolphinState* dolphin_state) {
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}
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void dolphin_state_clear(DolphinState* dolphin_state) {
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    memset(dolphin_state, 0, sizeof(DolphinState));
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}
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void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
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    const DolphinDeedWeight* deed_weight = dolphin_deed_weight(deed);
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    int32_t icounter = dolphin_state->icounter + deed_weight->icounter;
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    if(icounter >= 0) {
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        dolphin_state->icounter = icounter;
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    }
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}
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {
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    return dolphin_state->icounter;
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}
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uint32_t dolphin_state_get_butthurt(DolphinState* dolphin_state) {
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    return dolphin_state->butthurt;
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}
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