small fix for blurry text (occurs if the calculated position is not an integer)
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@ -283,18 +283,27 @@ SystemMonitorGraph.prototype = {
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});
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});
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// text position and content
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// text position and content
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this.text1.set_position(unit_size, (2.5 * unit_size) - this.text1.get_height());
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this.text1.set_position(
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Math.round(unit_size),
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Math.round((2.5 * unit_size) - this.text1.get_height())
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);
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this.text1.set_text(text1);
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this.text1.set_text(text1);
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this.text1.style = "font-size: " + text1_size + "px;"
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this.text1.style = "font-size: " + text1_size + "px;"
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+ "color: " + this.text_color + ";";
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+ "color: " + this.text_color + ";";
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this.text2.set_position(this.text1.get_width() + (2 * unit_size), (2.5 * unit_size) - this.text2.get_height());
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this.text2.set_position(
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Math.round(this.text1.get_width() + (2 * unit_size)),
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Math.round((2.5 * unit_size) - this.text2.get_height())
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);
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this.text2.set_text(text2);
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this.text2.set_text(text2);
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this.text2.style = "font-size: " + text2_size + "px;"
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this.text2.style = "font-size: " + text2_size + "px;"
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+ "color: " + this.text_color + ";";
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+ "color: " + this.text_color + ";";
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this.text3.set_text(text3);
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this.text3.set_text(text3);
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this.text3.style = "font-size: " + text3_size + "px;"
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this.text3.style = "font-size: " + text3_size + "px;"
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+ "color: " + this.text_color + ";";
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+ "color: " + this.text_color + ";";
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this.text3.set_position((21 * unit_size) - this.text3.get_width(), (2.5 * unit_size) - this.text3.get_height());
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this.text3.set_position(
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Math.round((21 * unit_size) - this.text3.get_width()),
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Math.round((2.5 * unit_size) - this.text3.get_height())
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);
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// update canvas
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// update canvas
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