Fixed ENetClient ConnectToHost can't return NetErrorInfo
Added CombatStateSynchronizer Timeout and Resend mechanism
This commit is contained in:
@@ -0,0 +1,31 @@
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using MegaCrit.Sts2.Core.Debug;
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using MegaCrit.Sts2.Core.Logging;
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namespace SlayTheSpire2.LAN.Multiplayer.Helpers
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{
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internal static class TaskGenericHelper
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{
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public static Task<T> RunSafely<T>(Task<T> task)
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{
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return LogTaskExceptions(task);
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}
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private static async Task<T> LogTaskExceptions<T>(Task<T> task)
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{
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try
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{
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return await task;
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}
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catch (Exception ex)
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{
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if (ex is not TaskCanceledException)
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{
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Log.Error(ex.ToString());
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SentryService.CaptureException(ex);
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}
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throw;
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}
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}
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}
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}
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@@ -0,0 +1,124 @@
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using HarmonyLib;
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using MegaCrit.Sts2.Core.Context;
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using MegaCrit.Sts2.Core.Helpers;
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using MegaCrit.Sts2.Core.Multiplayer;
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using MegaCrit.Sts2.Core.Multiplayer.Game;
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using MegaCrit.Sts2.Core.Multiplayer.Game.Lobby;
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using MegaCrit.Sts2.Core.Multiplayer.Messages.Game;
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using MegaCrit.Sts2.Core.Runs;
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using MegaCrit.Sts2.Core.Saves.Runs;
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using Logger = MegaCrit.Sts2.Core.Logging.Logger;
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namespace SlayTheSpire2.LAN.Multiplayer.Patchs
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{
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[HarmonyPatch(typeof(CombatStateSynchronizer), "WaitForSync")]
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internal class CombatStateSynchronizerWaitForSyncPatch
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{
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private static bool Prefix(CombatStateSynchronizer __instance, Logger ____logger,
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INetGameService ____netService, TaskCompletionSource? ____syncCompletionSource,
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Dictionary<ulong, SerializablePlayer> ____syncData, RunState ____runState, RunLobby? ____runLobby,
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SerializableRunRngSet? ____rngSet, SerializableRelicGrabBag? ____sharedRelicGrabBag, ref Task __result)
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{
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//Whether is LAN game was not checked, because the sync issue may also occur when connect via Steam
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__result = TaskHelper.RunSafely(WaitForSync(__instance, ____logger, ____netService,
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____syncCompletionSource, ____syncData, ____runState, ____runLobby, ____rngSet,
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____sharedRelicGrabBag));
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return false;
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}
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private static async Task WaitForSync(CombatStateSynchronizer instance, Logger logger,
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INetGameService netService, TaskCompletionSource? syncCompletionSource,
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Dictionary<ulong, SerializablePlayer> syncData, RunState runState, RunLobby? runLobby,
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SerializableRunRngSet? rngSet, SerializableRelicGrabBag? sharedRelicGrabBag)
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{
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logger.Debug("Waiting to receive all sync messages from all clients");
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if (netService.Type == NetGameType.Singleplayer || instance.IsDisabled)
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return;
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if (syncCompletionSource == null)
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{
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throw new InvalidOperationException("StartSync must be called before WaitForSync!");
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}
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var startTime = DateTime.Now;
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var lastResendTick = DateTime.Now;
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const int timeoutMs = 30;
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const int resendIntervalMs = 5;
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while (!syncCompletionSource.Task.IsCompleted)
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{
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if ((DateTime.Now - startTime).TotalMilliseconds > timeoutMs)
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{
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logger.Warn("Sync timeout, skipping waiting for players");
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break;
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}
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if (netService.Type == NetGameType.Host &&
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(DateTime.Now - lastResendTick).TotalMilliseconds > resendIntervalMs && rngSet != null &&
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sharedRelicGrabBag != null)
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{
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logger.Debug("Resending rng sync message");
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var message = new SyncRngMessage
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{
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rng = rngSet,
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sharedRelicGrabBag = sharedRelicGrabBag
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};
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netService.SendMessage(message);
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lastResendTick = DateTime.Now;
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}
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await Task.Delay(100);
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}
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foreach (var syncDatum in syncData)
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{
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if (runLobby != null && !runLobby.ConnectedPlayerIds.Contains(syncDatum.Key))
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{
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logger.Debug($"Skipping sync for disconnected player {syncDatum.Key}");
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continue;
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}
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var player = runState.GetPlayer(syncDatum.Key);
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if (!LocalContext.IsMe(player))
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{
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player?.SyncWithSerializedPlayer(syncDatum.Value);
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}
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}
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if (netService.Type != NetGameType.Host)
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{
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if (rngSet != null)
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{
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runState.Rng.LoadFromSerializable(rngSet);
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}
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else if (runState.Players.Count > 1)
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{
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logger.Error(
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"There are two or more players and we are a client, but we never received the RNG set!");
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}
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if (sharedRelicGrabBag != null)
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{
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runState.SharedRelicGrabBag.LoadFromSerializable(sharedRelicGrabBag);
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}
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else if (runState.Players.Count > 1)
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{
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logger.Error(
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"There are two or more players and we are a client, but we never received the shared relic grab bag!");
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}
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}
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syncData.Clear();
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var traverse = Traverse.Create(instance);
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traverse.Field("_rngSet").SetValue(null);
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traverse.Field("_sharedRelicGrabBag").SetValue(null);
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traverse.Field("_syncCompletionSource").SetValue(null);
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}
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}
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}
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@@ -1,7 +1,6 @@
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using Godot;
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using HarmonyLib;
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using MegaCrit.Sts2.Core.Entities.Multiplayer;
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using MegaCrit.Sts2.Core.Helpers;
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using MegaCrit.Sts2.Core.Multiplayer.Transport;
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using MegaCrit.Sts2.Core.Multiplayer.Transport.ENet;
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using SlayTheSpire2.LAN.Multiplayer.Helpers;
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@@ -23,9 +22,10 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.ENet
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}
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private static bool Prefix(ENetClient __instance, ulong netId, string ip, ushort port,
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CancellationToken cancelToken, Logger ____logger, INetClientHandler ____handler, ref Task __result)
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CancellationToken cancelToken, Logger ____logger, INetClientHandler ____handler,
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ref Task<NetErrorInfo?> __result)
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{
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__result = TaskHelper.RunSafely(ConnectToHost(__instance, ____logger, ____handler, netId, ip, port,
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__result = TaskGenericHelper.RunSafely(ConnectToHost(__instance, ____logger, ____handler, netId, ip, port,
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cancelToken));
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return false;
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@@ -4,6 +4,7 @@ using MegaCrit.Sts2.Core.Multiplayer.Connection;
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using MegaCrit.Sts2.Core.Multiplayer.Game;
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using MegaCrit.Sts2.Core.Multiplayer.Messages.Lobby;
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using MegaCrit.Sts2.Core.Platform;
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using SlayTheSpire2.LAN.Multiplayer.Helpers;
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using SlayTheSpire2.LAN.Multiplayer.Models;
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using SlayTheSpire2.LAN.Multiplayer.Services;
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@@ -17,7 +18,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
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{
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private static void Postfix(JoinFlow __instance, ref Task<ClientLobbyJoinResponseMessage> __result)
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{
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__result = AttemptJoin(__instance, __result);
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__result = TaskGenericHelper.RunSafely(AttemptJoin(__instance, __result));
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}
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private static async Task<ClientLobbyJoinResponseMessage> AttemptJoin(JoinFlow joinFlow,
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@@ -44,7 +45,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
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{
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private static void Postfix(JoinFlow __instance, ref Task<ClientLoadJoinResponseMessage> __result)
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{
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__result = AttemptLoadJoin(__instance, __result);
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__result = TaskGenericHelper.RunSafely(AttemptLoadJoin(__instance, __result));
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}
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private static async Task<ClientLoadJoinResponseMessage> AttemptLoadJoin(JoinFlow joinFlow,
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@@ -71,7 +72,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
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{
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private static void Postfix(JoinFlow __instance, ref Task<ClientRejoinResponseMessage> __result)
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{
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__result = AttemptRejoin(__instance, __result);
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__result = TaskGenericHelper.RunSafely(AttemptRejoin(__instance, __result));
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}
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private static async Task<ClientRejoinResponseMessage> AttemptRejoin(JoinFlow joinFlow,
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@@ -7,6 +7,7 @@ using MegaCrit.Sts2.Core.Nodes.Screens.CustomRun;
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using MegaCrit.Sts2.Core.Nodes.Screens.DailyRun;
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using MegaCrit.Sts2.Core.Nodes.Screens.MainMenu;
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using MegaCrit.Sts2.Core.Platform;
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using SlayTheSpire2.LAN.Multiplayer.Helpers;
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using SlayTheSpire2.LAN.Multiplayer.Services;
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// ReSharper disable UnusedMember.Global
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@@ -97,7 +98,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
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{
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if (____lobby.NetService.Platform == PlatformType.None)
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{
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__result = RunScreenService.ShouldAllowRunToBegin(____lobby);
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__result = TaskGenericHelper.RunSafely(RunScreenService.ShouldAllowRunToBegin(____lobby));
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return false;
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}
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@@ -112,7 +113,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
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{
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if (____runLobby.NetService.Platform == PlatformType.None)
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{
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__result = RunScreenService.ShouldAllowRunToBegin(____runLobby);
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__result = TaskGenericHelper.RunSafely(RunScreenService.ShouldAllowRunToBegin(____runLobby));
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return false;
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}
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