Fixed ENetClient ConnectToHost can't return NetErrorInfo

Added CombatStateSynchronizer Timeout and Resend mechanism
This commit is contained in:
kmyuhkyuk
2026-03-25 16:27:21 +08:00
parent ddb56fd903
commit 2fbfa5a6d6
5 changed files with 165 additions and 8 deletions
@@ -0,0 +1,31 @@
using MegaCrit.Sts2.Core.Debug;
using MegaCrit.Sts2.Core.Logging;
namespace SlayTheSpire2.LAN.Multiplayer.Helpers
{
internal static class TaskGenericHelper
{
public static Task<T> RunSafely<T>(Task<T> task)
{
return LogTaskExceptions(task);
}
private static async Task<T> LogTaskExceptions<T>(Task<T> task)
{
try
{
return await task;
}
catch (Exception ex)
{
if (ex is not TaskCanceledException)
{
Log.Error(ex.ToString());
SentryService.CaptureException(ex);
}
throw;
}
}
}
}
@@ -0,0 +1,124 @@
using HarmonyLib;
using MegaCrit.Sts2.Core.Context;
using MegaCrit.Sts2.Core.Helpers;
using MegaCrit.Sts2.Core.Multiplayer;
using MegaCrit.Sts2.Core.Multiplayer.Game;
using MegaCrit.Sts2.Core.Multiplayer.Game.Lobby;
using MegaCrit.Sts2.Core.Multiplayer.Messages.Game;
using MegaCrit.Sts2.Core.Runs;
using MegaCrit.Sts2.Core.Saves.Runs;
using Logger = MegaCrit.Sts2.Core.Logging.Logger;
namespace SlayTheSpire2.LAN.Multiplayer.Patchs
{
[HarmonyPatch(typeof(CombatStateSynchronizer), "WaitForSync")]
internal class CombatStateSynchronizerWaitForSyncPatch
{
private static bool Prefix(CombatStateSynchronizer __instance, Logger ____logger,
INetGameService ____netService, TaskCompletionSource? ____syncCompletionSource,
Dictionary<ulong, SerializablePlayer> ____syncData, RunState ____runState, RunLobby? ____runLobby,
SerializableRunRngSet? ____rngSet, SerializableRelicGrabBag? ____sharedRelicGrabBag, ref Task __result)
{
//Whether is LAN game was not checked, because the sync issue may also occur when connect via Steam
__result = TaskHelper.RunSafely(WaitForSync(__instance, ____logger, ____netService,
____syncCompletionSource, ____syncData, ____runState, ____runLobby, ____rngSet,
____sharedRelicGrabBag));
return false;
}
private static async Task WaitForSync(CombatStateSynchronizer instance, Logger logger,
INetGameService netService, TaskCompletionSource? syncCompletionSource,
Dictionary<ulong, SerializablePlayer> syncData, RunState runState, RunLobby? runLobby,
SerializableRunRngSet? rngSet, SerializableRelicGrabBag? sharedRelicGrabBag)
{
logger.Debug("Waiting to receive all sync messages from all clients");
if (netService.Type == NetGameType.Singleplayer || instance.IsDisabled)
return;
if (syncCompletionSource == null)
{
throw new InvalidOperationException("StartSync must be called before WaitForSync!");
}
var startTime = DateTime.Now;
var lastResendTick = DateTime.Now;
const int timeoutMs = 30;
const int resendIntervalMs = 5;
while (!syncCompletionSource.Task.IsCompleted)
{
if ((DateTime.Now - startTime).TotalMilliseconds > timeoutMs)
{
logger.Warn("Sync timeout, skipping waiting for players");
break;
}
if (netService.Type == NetGameType.Host &&
(DateTime.Now - lastResendTick).TotalMilliseconds > resendIntervalMs && rngSet != null &&
sharedRelicGrabBag != null)
{
logger.Debug("Resending rng sync message");
var message = new SyncRngMessage
{
rng = rngSet,
sharedRelicGrabBag = sharedRelicGrabBag
};
netService.SendMessage(message);
lastResendTick = DateTime.Now;
}
await Task.Delay(100);
}
foreach (var syncDatum in syncData)
{
if (runLobby != null && !runLobby.ConnectedPlayerIds.Contains(syncDatum.Key))
{
logger.Debug($"Skipping sync for disconnected player {syncDatum.Key}");
continue;
}
var player = runState.GetPlayer(syncDatum.Key);
if (!LocalContext.IsMe(player))
{
player?.SyncWithSerializedPlayer(syncDatum.Value);
}
}
if (netService.Type != NetGameType.Host)
{
if (rngSet != null)
{
runState.Rng.LoadFromSerializable(rngSet);
}
else if (runState.Players.Count > 1)
{
logger.Error(
"There are two or more players and we are a client, but we never received the RNG set!");
}
if (sharedRelicGrabBag != null)
{
runState.SharedRelicGrabBag.LoadFromSerializable(sharedRelicGrabBag);
}
else if (runState.Players.Count > 1)
{
logger.Error(
"There are two or more players and we are a client, but we never received the shared relic grab bag!");
}
}
syncData.Clear();
var traverse = Traverse.Create(instance);
traverse.Field("_rngSet").SetValue(null);
traverse.Field("_sharedRelicGrabBag").SetValue(null);
traverse.Field("_syncCompletionSource").SetValue(null);
}
}
}
@@ -1,7 +1,6 @@
using Godot;
using HarmonyLib;
using MegaCrit.Sts2.Core.Entities.Multiplayer;
using MegaCrit.Sts2.Core.Helpers;
using MegaCrit.Sts2.Core.Multiplayer.Transport;
using MegaCrit.Sts2.Core.Multiplayer.Transport.ENet;
using SlayTheSpire2.LAN.Multiplayer.Helpers;
@@ -23,9 +22,10 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.ENet
}
private static bool Prefix(ENetClient __instance, ulong netId, string ip, ushort port,
CancellationToken cancelToken, Logger ____logger, INetClientHandler ____handler, ref Task __result)
CancellationToken cancelToken, Logger ____logger, INetClientHandler ____handler,
ref Task<NetErrorInfo?> __result)
{
__result = TaskHelper.RunSafely(ConnectToHost(__instance, ____logger, ____handler, netId, ip, port,
__result = TaskGenericHelper.RunSafely(ConnectToHost(__instance, ____logger, ____handler, netId, ip, port,
cancelToken));
return false;
@@ -4,6 +4,7 @@ using MegaCrit.Sts2.Core.Multiplayer.Connection;
using MegaCrit.Sts2.Core.Multiplayer.Game;
using MegaCrit.Sts2.Core.Multiplayer.Messages.Lobby;
using MegaCrit.Sts2.Core.Platform;
using SlayTheSpire2.LAN.Multiplayer.Helpers;
using SlayTheSpire2.LAN.Multiplayer.Models;
using SlayTheSpire2.LAN.Multiplayer.Services;
@@ -17,7 +18,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
{
private static void Postfix(JoinFlow __instance, ref Task<ClientLobbyJoinResponseMessage> __result)
{
__result = AttemptJoin(__instance, __result);
__result = TaskGenericHelper.RunSafely(AttemptJoin(__instance, __result));
}
private static async Task<ClientLobbyJoinResponseMessage> AttemptJoin(JoinFlow joinFlow,
@@ -44,7 +45,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
{
private static void Postfix(JoinFlow __instance, ref Task<ClientLoadJoinResponseMessage> __result)
{
__result = AttemptLoadJoin(__instance, __result);
__result = TaskGenericHelper.RunSafely(AttemptLoadJoin(__instance, __result));
}
private static async Task<ClientLoadJoinResponseMessage> AttemptLoadJoin(JoinFlow joinFlow,
@@ -71,7 +72,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs
{
private static void Postfix(JoinFlow __instance, ref Task<ClientRejoinResponseMessage> __result)
{
__result = AttemptRejoin(__instance, __result);
__result = TaskGenericHelper.RunSafely(AttemptRejoin(__instance, __result));
}
private static async Task<ClientRejoinResponseMessage> AttemptRejoin(JoinFlow joinFlow,
@@ -7,6 +7,7 @@ using MegaCrit.Sts2.Core.Nodes.Screens.CustomRun;
using MegaCrit.Sts2.Core.Nodes.Screens.DailyRun;
using MegaCrit.Sts2.Core.Nodes.Screens.MainMenu;
using MegaCrit.Sts2.Core.Platform;
using SlayTheSpire2.LAN.Multiplayer.Helpers;
using SlayTheSpire2.LAN.Multiplayer.Services;
// ReSharper disable UnusedMember.Global
@@ -97,7 +98,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
{
if (____lobby.NetService.Platform == PlatformType.None)
{
__result = RunScreenService.ShouldAllowRunToBegin(____lobby);
__result = TaskGenericHelper.RunSafely(RunScreenService.ShouldAllowRunToBegin(____lobby));
return false;
}
@@ -112,7 +113,7 @@ namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
{
if (____runLobby.NetService.Platform == PlatformType.None)
{
__result = RunScreenService.ShouldAllowRunToBegin(____runLobby);
__result = TaskGenericHelper.RunSafely(RunScreenService.ShouldAllowRunToBegin(____runLobby));
return false;
}