fix: multiple attempt to bind signal
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@@ -0,0 +1,33 @@
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using Godot;
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using HarmonyLib;
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using MegaCrit.Sts2.Core.Nodes.Screens.Overlays;
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// ReSharper disable UnusedMember.Global
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// ReSharper disable UnusedType.Global
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namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
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{
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[HarmonyPatch(typeof(NOverlayStack), "Remove")]
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internal class NOverlayStackRemovePatch
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{
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private static bool Prefix(NOverlayStack __instance, NOverlay overlay)
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{
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if (overlay == null || !GodotObject.IsInstanceValid(overlay))
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{
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return false;
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}
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var connections = overlay.GetSignalConnectionList("Completed");
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foreach (var connection in connections)
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{
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if (connection["callable"].AsCallable().Target == __instance)
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{
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Plugin.Logger?.LogWarning("NOverlayStack.Remove called twice, preventing crash.");
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return false;
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}
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}
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return true;
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}
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}
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}
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