fix: multiple attempt to bind signal

This commit is contained in:
Honahec
2026-03-23 22:31:22 +08:00
parent 06727be024
commit f2f561ca4e
@@ -0,0 +1,33 @@
using Godot;
using HarmonyLib;
using MegaCrit.Sts2.Core.Nodes.Screens.Overlays;
// ReSharper disable UnusedMember.Global
// ReSharper disable UnusedType.Global
namespace SlayTheSpire2.LAN.Multiplayer.Patchs.Screens
{
[HarmonyPatch(typeof(NOverlayStack), "Remove")]
internal class NOverlayStackRemovePatch
{
private static bool Prefix(NOverlayStack __instance, NOverlay overlay)
{
if (overlay == null || !GodotObject.IsInstanceValid(overlay))
{
return false;
}
var connections = overlay.GetSignalConnectionList("Completed");
foreach (var connection in connections)
{
if (connection["callable"].AsCallable().Target == __instance)
{
Plugin.Logger?.LogWarning("NOverlayStack.Remove called twice, preventing crash.");
return false;
}
}
return true;
}
}
}