* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add LED API * add closing brakets * add sound api * fix led api * basic api * rename API pages * change pubsub implementation * move FURI AC -> flapp, add valuemutex example, add valuemanager implementation * pubsub usage example * user led example * update example * simplify input * add composed display * add SPI/GPIO and CC1101 bus * change cc1101 api * spi api and devices * spi api and devices * move SPI to page, add GPIO * not block pin open * backlight API and more * add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * Deprecate furi_open and furi_close (#167) Rename existing furi_open and furi_close to deprecated version * add exitcode * migrate to printf * indicate test by leds * add testing description * rename furi.h * wip basic api * add valuemutex, pubsub, split files * add value expanders * value mutex realization and tests * valuemutex test added to makefile * do not build unimplemented files * fix build furmware target f2 * redesigned minunit tests to allow testing in separate files * test file for valuemutex minunit testing * minunit partial test valuemutex * local cmsis_os2 mutex bindings * implement furi open/create, tests * migrate concurrent_access to ValueMutex * add spi header * Lib: add mlib submodule. Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
	
		
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All input API available by struct:
typedef struct {
    Subscriber* events; /// debounced keyboards events: press/release, Subscriber<InputEvent*>
    Subscriber* raw_events; /// raw keyboards events: press/release, Subscriber<InputEvent*>
    ValueMutex* state; /// current keyboard state, ValueMutex<InputState*>
} Input;
You can get API instance by calling open_input:
/// Get input struct
inline Input* open_input(const char* name) {
    return (Input*)furi_open(name);
}
Default (system) input name is /dev/kb.
Buttons state store as struct:
/// Current state of buttons
typedef struct {
    bool up;
    bool down;
    bool right;
    bool left;
    bool ok;
    bool back;
} InputState;
To read buttons state you should use read_state function:
/// read current state of all buttons. Return true if success, false otherwise
inline bool read_state(Input* api, InputState* value, uint32_t timeout) {
    return read_mutex(api->state, (void*)value, sizeof(InputState), timeout);
}
Also you can subscribe to input events:
/// used to pass button press/release evens
typedef struct {
    Inputs input; /// what button
    bool state; /// true = press, false = release
} InputEvent;
/// List of buttons
typedef enum {
    InputsUp = 0,
    InputsDown,
    InputsRight,
    InputsLeft,
    InputsOk,
    InputsBack,
    InputsSize
} Inputs;
Use subscribe_input_events to register your callback:
/// subscribe on button press/release events. Return true if success, false otherwise
inline bool subscribe_input_events(Subscriber* events, void(*cb)(InputEvent*, void*), void* ctx) {
    return subscribe_pubsub(events, void(*)(void*, void*)(cb), ctx);
}
Usage example
// function used to handle keyboard events
void handle_keyboard(InputEvent* event, void* _ctx) {
    if(event->state) {
        printf("you press %d", event->input);
    } else {
        printf("you release %d", event->input);
    }
}
void input_example(void* p) {
    Input* input = open_input("/dev/kb");
    if(input == NULL) return; // keyboard not available, critical error
    // async way
    subscribe_input_events(input->events, handle_keyboard, NULL);
    // blocking way
    InputState state;
    while(1) {
        if(read_state(input, &state, OsWaitForever)) {
            if(state.up) {
                printf("up is pressed");
                delay(1000);
            }
        }
        delay(10);
    }
}