 942bbfaefe
			
		
	
	
		942bbfaefe
		
			
		
	
	
	
	
		
			
			* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add LED API * add closing brakets * add sound api * fix led api * basic api * rename API pages * change pubsub implementation * move FURI AC -> flapp, add valuemutex example, add valuemanager implementation * pubsub usage example * user led example * update example * simplify input * add composed display * add SPI/GPIO and CC1101 bus * change cc1101 api * spi api and devices * spi api and devices * move SPI to page, add GPIO * not block pin open * backlight API and more * add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * Deprecate furi_open and furi_close (#167) Rename existing furi_open and furi_close to deprecated version * add exitcode * migrate to printf * indicate test by leds * add testing description * rename furi.h * wip basic api * add valuemutex, pubsub, split files * add value expanders * value mutex realization and tests * valuemutex test added to makefile * do not build unimplemented files * fix build furmware target f2 * redesigned minunit tests to allow testing in separate files * test file for valuemutex minunit testing * minunit partial test valuemutex * local cmsis_os2 mutex bindings * implement furi open/create, tests * migrate concurrent_access to ValueMutex * add spi header * Lib: add mlib submodule. Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
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			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| All input API available by struct:
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| 
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| ```C
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| typedef struct {
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|     Subscriber* events; /// debounced keyboards events: press/release, Subscriber<InputEvent*>
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|     Subscriber* raw_events; /// raw keyboards events: press/release, Subscriber<InputEvent*>
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|     ValueMutex* state; /// current keyboard state, ValueMutex<InputState*>
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| } Input;
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| ```
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| 
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| You can get API instance by calling `open_input`:
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| 
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| ```C
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| /// Get input struct
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| inline Input* open_input(const char* name) {
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|     return (Input*)furi_open(name);
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| }
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| ```
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| 
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| Default (system) input name is `/dev/kb`.
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| 
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| Buttons state store as struct:
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| 
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| ```C
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| /// Current state of buttons
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| typedef struct {
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|     bool up;
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|     bool down;
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|     bool right;
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|     bool left;
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|     bool ok;
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|     bool back;
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| } InputState;
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| ```
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| 
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| To read buttons state you should use `read_state` function:
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| 
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| ```C
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| /// read current state of all buttons. Return true if success, false otherwise
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| inline bool read_state(Input* api, InputState* value, uint32_t timeout) {
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|     return read_mutex(api->state, (void*)value, sizeof(InputState), timeout);
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| }
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| ```
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| 
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| Also you can subscribe to input events:
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| 
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| ```C
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| /// used to pass button press/release evens
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| typedef struct {
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|     Inputs input; /// what button
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|     bool state; /// true = press, false = release
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| } InputEvent;
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| 
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| /// List of buttons
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| typedef enum {
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|     InputsUp = 0,
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|     InputsDown,
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|     InputsRight,
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|     InputsLeft,
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|     InputsOk,
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|     InputsBack,
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|     InputsSize
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| } Inputs;
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| ```
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| 
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| Use `subscribe_input_events` to register your callback:
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| 
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| ```C
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| /// subscribe on button press/release events. Return true if success, false otherwise
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| inline bool subscribe_input_events(Subscriber* events, void(*cb)(InputEvent*, void*), void* ctx) {
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|     return subscribe_pubsub(events, void(*)(void*, void*)(cb), ctx);
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| }
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| ```
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| 
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| ## Usage example
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| 
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| ```C
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| // function used to handle keyboard events
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| void handle_keyboard(InputEvent* event, void* _ctx) {
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|     if(event->state) {
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|         printf("you press %d", event->input);
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|     } else {
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|         printf("you release %d", event->input);
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|     }
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| }
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| 
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| void input_example(void* p) {
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|     Input* input = open_input("/dev/kb");
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|     if(input == NULL) return; // keyboard not available, critical error
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| 
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|     // async way
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|     subscribe_input_events(input->events, handle_keyboard, NULL);
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| 
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|     // blocking way
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|     InputState state;
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|     while(1) {
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|         if(read_state(input, &state, OsWaitForever)) {
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|             if(state.up) {
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|                 printf("up is pressed");
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|                 delay(1000);
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|             }
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|         }
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| 
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|         delay(10);
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|     }
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| }
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| ```
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