* add input debounce code from old fw * exampl of input api * change input API to get/release * revert input API to read * pointer instead of instance * add input API description * add display API * rewrite display names * migrate to valuemanager * add LED API * add closing brakets * add sound api * fix led api * basic api * rename API pages * change pubsub implementation * move FURI AC -> flapp, add valuemutex example, add valuemanager implementation * pubsub usage example * user led example * update example * simplify input * add composed display * add SPI/GPIO and CC1101 bus * change cc1101 api * spi api and devices * spi api and devices * move SPI to page, add GPIO * not block pin open * backlight API and more * add minunit tests * fix logging * ignore unexisting time service on embedded targets * fix warning, issue with printf * Deprecate furi_open and furi_close (#167) Rename existing furi_open and furi_close to deprecated version * add exitcode * migrate to printf * indicate test by leds * add testing description * rename furi.h * wip basic api * add valuemutex, pubsub, split files * add value expanders * value mutex realization and tests * valuemutex test added to makefile * do not build unimplemented files * fix build furmware target f2 * redesigned minunit tests to allow testing in separate files * test file for valuemutex minunit testing * minunit partial test valuemutex * local cmsis_os2 mutex bindings * implement furi open/create, tests * migrate concurrent_access to ValueMutex * add spi header * Lib: add mlib submodule. Co-authored-by: rusdacent <rusdacentx0x08@gmail.com> Co-authored-by: DrZlo13 <who.just.the.doctor@gmail.com>
		
			
				
	
	
		
			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
All input API available by struct:
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```C
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typedef struct {
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    Subscriber* events; /// debounced keyboards events: press/release, Subscriber<InputEvent*>
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    Subscriber* raw_events; /// raw keyboards events: press/release, Subscriber<InputEvent*>
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    ValueMutex* state; /// current keyboard state, ValueMutex<InputState*>
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} Input;
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```
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You can get API instance by calling `open_input`:
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```C
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/// Get input struct
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inline Input* open_input(const char* name) {
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    return (Input*)furi_open(name);
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}
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```
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Default (system) input name is `/dev/kb`.
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Buttons state store as struct:
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```C
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/// Current state of buttons
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typedef struct {
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    bool up;
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    bool down;
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    bool right;
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    bool left;
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    bool ok;
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    bool back;
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} InputState;
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```
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To read buttons state you should use `read_state` function:
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```C
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/// read current state of all buttons. Return true if success, false otherwise
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inline bool read_state(Input* api, InputState* value, uint32_t timeout) {
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    return read_mutex(api->state, (void*)value, sizeof(InputState), timeout);
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}
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```
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Also you can subscribe to input events:
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```C
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/// used to pass button press/release evens
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typedef struct {
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    Inputs input; /// what button
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    bool state; /// true = press, false = release
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} InputEvent;
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/// List of buttons
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typedef enum {
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    InputsUp = 0,
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    InputsDown,
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    InputsRight,
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    InputsLeft,
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    InputsOk,
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    InputsBack,
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    InputsSize
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} Inputs;
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```
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Use `subscribe_input_events` to register your callback:
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```C
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/// subscribe on button press/release events. Return true if success, false otherwise
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inline bool subscribe_input_events(Subscriber* events, void(*cb)(InputEvent*, void*), void* ctx) {
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    return subscribe_pubsub(events, void(*)(void*, void*)(cb), ctx);
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}
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```
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## Usage example
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```C
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// function used to handle keyboard events
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void handle_keyboard(InputEvent* event, void* _ctx) {
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    if(event->state) {
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        printf("you press %d", event->input);
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    } else {
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        printf("you release %d", event->input);
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    }
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}
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void input_example(void* p) {
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    Input* input = open_input("/dev/kb");
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    if(input == NULL) return; // keyboard not available, critical error
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    // async way
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    subscribe_input_events(input->events, handle_keyboard, NULL);
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    // blocking way
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    InputState state;
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    while(1) {
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        if(read_state(input, &state, OsWaitForever)) {
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            if(state.up) {
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                printf("up is pressed");
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                delay(1000);
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            }
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        }
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        delay(10);
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    }
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}
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```
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