* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets. * Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter. * Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout * Rename ob_check script to ob.
		
			
				
	
	
		
			28 lines
		
	
	
		
			725 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			725 B
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# Requirements
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- Python3
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- ImageMagic
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- Make
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# Compiling
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	make all
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# Asset naming rules
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## Images and Animations
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`NAME_VARIANT_SIZE`
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- `NAME`    - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
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- `VARIANT` - optional  - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
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- `SIZE`    - mandatory - size in px. Example squere 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.
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Image names will be automatically prefixed with `I_`, animation names with `A_`.
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Icons and Animations will be gathered into `icon.h` and `icon.c`.
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# Important notes
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Don't include assets that you are not using, compiller is not going to strip unusued assets.
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